Vim

Vim

"There ain’t a problem in the world that can’t be tackled head‑on! Preferably with horns."

GroveMagic

Starting stats

1
Attack
2
Defense
2
Power
2
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
15%
Defense
15%
Power
35%
Knowledge
35%

Specialization

Rock It up!
Rock It up!
He starts with the “Masterful Cave In” spell. The obstacles created by this version of the spell must be damaged +1 more times to be destroyed. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Celestial Envoy

The hero can use all spells.

Heaven’s Fury

Heroic Strike deals Damage to all enemies in a 1‑hex radius.

Skill probabilities

Appearance chances at each level (nature_magic_skills_table)