Olden Era / Heroes / Zenith
Zenith

Zenith

"Climb the ranks; rise to the top — only then will you shine."

TempleMagic

Starting stats

1
Attack
1
Defense
2
Power
3
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
10%
Defense
20%
Power
35%
Knowledge
35%

Specialization

Weaving the Light
Weaving the Light
Lightweaver growth in your cities increases by 1. Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Grand Inquisitor

Enemy hero can use each spell only once per battle.

Ascendant

All the hero’s spells always cost 0 mana.

Skill probabilities

Appearance chances at each level (humans_magic_skills_table)