Olden Era / Heroes / Glastor
Glastor

Glastor

"Gold makes the world go round, kept steady by the most boring yet essential hands."

DungeonMagic

Starting stats

0
Attack
2
Defense
2
Power
3
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
10%
Defense
20%
Power
35%
Knowledge
35%

Specialization

Wealthy
Wealthy
He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Amelchia’s Heir

The hero gains +100% Spell Power.

Great Merchant

Produces +10000 Gold daily.

Skill probabilities

Appearance chances at each level (dungeon_magic_skills_table)