
Glastor
"Gold makes the world go round, kept steady by the most boring yet essential hands."
DungeonMagic
Starting stats
0
2
2
3
Stat gain on level up
At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).
10%
20%
35%
35%
Specialization

Wealthy
He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Starting army
Starting talents
Starting spell
Recruitment cost
Available subclasses
Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.
Amelchia’s Heir
The hero gains +100% Spell Power.
Great Merchant
Produces +10000 Gold daily.
Skill probabilities
Appearance chances at each level (dungeon_magic_skills_table)