Olden Era / Heroes / Mara Mat’ha
Mara Mat’ha

Mara Mat’ha

"“Wheröthmarash mathash thövish sosh.” We are siblings in cold blood, forever."

SchismMight

Starting stats

3
Attack
1
Defense
1
Power
2
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
25%
Defense
25%
Power
25%
Knowledge
25%

Specialization

Coldblood Siblings
Coldblood Siblings
Aga’Shoth Rider growth in your cities increases by 1. Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Unbound

Increases the level of all hero’s spells to their maximum.

Unfeeling

Enemy loses all Focus Charges at the beginning of each round, except the first.

Skill probabilities

Appearance chances at each level (unfrozen_might_skills_table)