Olden Era / Skills / Primal Magic

Primal Magic

Common3 max levels

The hero can learn Primal spells up to tier 5.

Talent tree

Advanced
Sharpest Teeth
–1 level(s) to all enemy Primal spells.
Primal Time
The cooldowns of all the hero’s Primal spells are reduced by 1 round(s).
Primal Force
Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).
Expert
Scholar Synergy: Hksmilla
+6 Spell Power when casting Primal spells. Gain an additional +3 for each other Magic School skill known.
Primal Teachings
+1 level(s) to this hero’s Primal spells.
Chaos Reigns
The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows “Battle Magic.”

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Hive Might3.4%
Grove Might3.4%
Dungeon Might2.1%
Necropolis Might1.7%
Temple Might1.7%
Schism Might0.9%
Hive Magic3.4%
Grove Magic3.4%
Dungeon Magic2.1%
Necropolis Magic1.7%
Temple Magic1.7%
Schism Magic0.9%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Fortune’s Favored
Grove

Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.

Harbinger of Doom
Necropolis

Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.

Magic
Lord of Chaos
Hive

Heroic Strike deals +2 Damage per each hero attribute point.

Amelchia’s Heir
Dungeon

The hero gains +100% Spell Power.

Ascendant
Temple

All the hero’s spells always cost 0 mana.

Unstoppable
Schism

The hero gains +10 Attack, Defense, Spell Power, and Knowledge.