Olden Era / Heroes / Faleor
Faleor

Faleor

"Where Hksmilla walked, they left a step, filled with enough elemental forces to beget life. Makes sense that Faleor has issues keeping his temper under control."

GroveMight

Starting stats

2
Attack
1
Defense
2
Power
2
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
35%
Defense
35%
Power
15%
Knowledge
15%

Specialization

Hksmilla’s Step
Hksmilla’s Step
He starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Wellspring of Vigor

Generates maximum Focus Charges at the beginning of each round, except the first.

Fortune’s Favored

Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.

Skill probabilities

Appearance chances at each level (nature_might_skills_table)