Defense
Common3 max levels
Friendly creatures take –10% Damage from basic attacks.
Effect per level
BasicFriendly creatures take –10% Damage from basic attacks.
AdvancedFriendly creatures take –15% Damage from basic attacks.
ExpertFriendly creatures take –20% Damage from basic attacks.
Talent tree
Advanced
Cover
Friendly creatures take –20% Damage from Ranged and Long Reach attacks.
Hymn to the Martyrs
Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows “Recruitment.”
As Luck Would Have It
Friendly creatures gain +2 Defense for each point of Luck.
Expert
Shields and Shells
Enemy creatures deal –1 Damage.
Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”
Unstoppable Force
–15% Attack to enemy creatures.
Appearance rate by class
Probability that this skill is offered to a hero on level up, depending on their faction and class.
Necropolis Might6.5%
Hive Might6.4%
Temple Might6.4%
Grove Might6.4%
Dungeon Might6.3%
Schism Might4.3%
Schism Magic4.3%
Necropolis Magic2.2%
Hive Magic2.1%
Temple Magic2.1%
Grove Magic2.1%
Dungeon Magic2.1%
Class specialization
Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:
Might
Silvertongue’s Envoy
Dungeon
The hero gains +100% Defense.
Synergy skills
Harbinger of Doom
Necropolis
Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.
Synergy skills
Magic
Progenitor
Hive
+200% creature growth in all your cities.
Synergy skills
Grand Inquisitor
Temple
Enemy hero can use each spell only once per battle.
Synergy skills
Celestial Envoy
Grove
The hero can use all spells.
Synergy skills
Unfathomable
Schism
All enemies always deal minimum and take maximum Damage.
Synergy skills