Olden Era / Skills / Defense

Defense

Common3 max levels

Friendly creatures take –10% Damage from basic attacks.

Effect per level

BasicFriendly creatures take –10% Damage from basic attacks.
AdvancedFriendly creatures take –15% Damage from basic attacks.
ExpertFriendly creatures take –20% Damage from basic attacks.

Talent tree

Advanced
Cover
Friendly creatures take –20% Damage from Ranged and Long Reach attacks.
Hymn to the Martyrs
Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows “Recruitment.”
As Luck Would Have It
Friendly creatures gain +2 Defense for each point of Luck.
Expert
Shields and Shells
Enemy creatures deal –1 Damage.
Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”
Unstoppable Force
–15% Attack to enemy creatures.

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Necropolis Might6.5%
Hive Might6.4%
Temple Might6.4%
Grove Might6.4%
Dungeon Might6.3%
Schism Might4.3%
Schism Magic4.3%
Necropolis Magic2.2%
Hive Magic2.1%
Temple Magic2.1%
Grove Magic2.1%
Dungeon Magic2.1%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Silvertongue’s Envoy
Dungeon

The hero gains +100% Defense.

Harbinger of Doom
Necropolis

Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.

Magic
Progenitor
Hive

+200% creature growth in all your cities.

Grand Inquisitor
Temple

Enemy hero can use each spell only once per battle.

Celestial Envoy
Grove

The hero can use all spells.

Unfathomable
Schism

All enemies always deal minimum and take maximum Damage.