Luck
Common3 max levels
The hero gains 1 Luck.
Effect per level
BasicThe hero gains 1 Luck.
AdvancedThe hero gains 2 Luck.
ExpertThe hero gains 3 Luck.
Talent tree
Advanced
Beastly Confidence
Friendly creatures have a 1% higher chance to land a Lucky Strike for each point of Luck. This bonus is doubled if the hero knows “Primal Magic.”
Always Heads
The hero gains +25% Gold and resources from piles on the global map. This bonus is doubled if the hero knows “Economy.”
Mearea’s Chosen
Enemy Luck is reduced by 1 in battle.
Expert
Lucky Hit
When friendly creatures land a Lucky Strike, the enemy does not counterattack.
Lucky Day
Whenever a friendly creature lands a Lucky Strike, all friendly creatures gain +1 Luck until the end of the next round.
Lightning Strikes Twice
Spells can also land a Lucky Strike, dealing 200% Damage. The chance increases by 5% for every point of Luck.
Appearance rate by class
Probability that this skill is offered to a hero on level up, depending on their faction and class.
Necropolis Might6.5%
Grove Might5.3%
Hive Might4.3%
Schism Might4.3%
Dungeon Might3.1%
Temple Might2.1%
Necropolis Magic6.5%
Grove Magic5.3%
Hive Magic4.3%
Schism Magic4.3%
Dungeon Magic3.1%
Temple Magic2.1%
Class specialization
Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:
Might
Silvertongue’s Envoy
Dungeon
The hero gains +100% Defense.
Synergy skills
Swashbuckler
Temple
Heroic Strike deals +60 base Damage.
Synergy skills
Fortune’s Favored
Grove
Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.
Synergy skills
Harbinger of Doom
Necropolis
Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.
Synergy skills
Magic
Lord of Chaos
Hive
Heroic Strike deals +2 Damage per each hero attribute point.
Synergy skills
Unfathomable
Schism
All enemies always deal minimum and take maximum Damage.
Synergy skills