
Schism
SnowMercury21 units18 heroesNative terrain: Snow
A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents’ abilities and magic while summoning ever‑growing hordes of monstrous creatures to overwhelm their foes.
Units (21)
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Ra’Shoth
T1

Stinging Ra’Shoth
T1

Ferocious Ra’Shoth
T1

Cultist
T2

Binder
T2

Votary
T2

Aga’Shoth Rider
T3

Aga’Shoth Tamer
T3

Aga’Shoth Mat’ha
T3

Grand Shoth
T4

Unspeakable Shoth
T4

Unthinkable Shoth
T4

Concubus
T5

Mistress of Chains
T5

Bewitcher
T5

Arbitrator
T6

Rift Arbitrator
T6

Bloated Arbitrator
T6

Abyssal Envoy
T7

Abyssal Overseer
T7

Abyssal Executor
T7
Heroes (18)
See all →Buildings (20)
See all →Economy8
Creatures7
Magic1
Faction laws
Available from the start
Resource Riches I
1 ptsProvides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Inevitable Destruction
2–2 ptsWhen destroying artifacts, you gain +10 to 30% Alchemical Dust.
Depths of Mind
2–2 ptsYour Schism heroes restore +5 to 15% mana each morning.
Elite Ra’Shoth
3–3 ptsRa’Shoth growth in your cities increases by 4 to 8. They gain 1 Initiative.
Unfrozen Strength I
2 ptsTier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Frozen Homeland
3–3 ptsFriendly creatures gain 1 to 3 Attack and Defense when they battle on their Native Terrain.
Unlocked after 5 laws
Tax Collectors
2–2 ptsProduces 250 to 500 Gold daily.
Mining: Mercury
2–2 ptsProduces 1 to 2 Mercury daily.
Generational Wisdom
4–4 ptsYour heroes gain +10 to 20% XP.
Ice Power
2–2 ptsYour heroes gain +1 to 3 Spell Power.
Elite Cultists
3 ptsCultist growth in your cities increases by 4. They deal +1 Damage.
Elite Aga’Shoth Riders
3 ptsAga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Unfrozen Strength II
2 ptsTier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unfrozen Strength III
2 ptsTier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unlocked after 15 laws
Resource Riches II
2 ptsProvides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Survival Conditions
3–3 ptsYour cities produce +1 to 2 Wood and Ore.
Otherworldly Magic
3 ptsArcane spells of your heroes gain 1 level.
Call of the Deep
2–2 ptsYour Schism heroes’ spells and friendly creatures’ abilities summon +10 to 30% units.
Elite Grand Shoth
3–3 ptsGrand Shoth growth in your cities increases by 2 to 4. They gain 1 Speed.
Unfrozen Strength IV
2 ptsTier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Cold Touch
4–4 ptsAll effects applied by your heroes and friendly creatures last 1 to 2 additional round(s).
Unlocked after 30 laws
Planar Explorers
3–3 ptsProduces 500 to 1500 Astrology points daily.
Absolute Zero
3 ptsThe cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).
Cold Shoulder
6 ptsYou can use Involuntary Summons in your Schism cities twice per week.
The Abyss Stares Back
4 ptsYour Schism heroes start each day with maximum Communion level.
Elite Concubi
3 ptsConcubus growth in your cities increases by 1. They gain 4 Attack and Defense.
Elite Arbitrators
3 ptsArbitrator growth in your cities increases by 1. They deal +4 Damage.
Unfrozen Strength V
2 ptsTier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unfrozen Strength VI
2 ptsTier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unlocked after 50 laws
Resource Riches III
3 ptsProvides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Mind Freeze
4 ptsEach round of battle, the enemy loses 1 Focus Charge(s).
The World is Ours
6 ptsFriendly creatures treat all Terrains as Native.
Elite Abyssal Envoys
3–3 ptsAbyssal Envoy growth in your cities increases by 1 to 2. They gain 2 Speed and Initiative.
Unfrozen Strength VII
2 ptsTier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Ice Storms
5 ptsAll enemy creatures lose 1 Speed and Initiative.

















