Olden Era / Factions / Schism
Schism

Schism

SnowMercury21 units18 heroesNative terrain: Snow

A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents’ abilities and magic while summoning ever‑growing hordes of monstrous creatures to overwhelm their foes.

Units (21)

See all →

Heroes (18)

See all →

Buildings (20)

See all →
Magic1

Faction laws

Available from the start
Resource Riches I
Resource Riches I
1 pts
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Inevitable Destruction
Inevitable Destruction
2–2 pts
When destroying artifacts, you gain +10 to 30% Alchemical Dust.
Depths of Mind
Depths of Mind
2–2 pts
Your Schism heroes restore +5 to 15% mana each morning.
Elite Ra’Shoth
Elite Ra’Shoth
3–3 pts
Ra’Shoth growth in your cities increases by 4 to 8. They gain 1 Initiative.
Unfrozen Strength I
Unfrozen Strength I
2 pts
Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Frozen Homeland
Frozen Homeland
3–3 pts
Friendly creatures gain 1 to 3 Attack and Defense when they battle on their Native Terrain.
Unlocked after 5 laws
Tax Collectors
Tax Collectors
2–2 pts
Produces 250 to 500 Gold daily.
Mining: Mercury
Mining: Mercury
2–2 pts
Produces 1 to 2 Mercury daily.
Generational Wisdom
Generational Wisdom
4–4 pts
Your heroes gain +10 to 20% XP.
Ice Power
Ice Power
2–2 pts
Your heroes gain +1 to 3 Spell Power.
Elite Cultists
Elite Cultists
3 pts
Cultist growth in your cities increases by 4. They deal +1 Damage.
Elite Aga’Shoth Riders
Elite Aga’Shoth Riders
3 pts
Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Unfrozen Strength II
Unfrozen Strength II
2 pts
Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unfrozen Strength III
Unfrozen Strength III
2 pts
Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unlocked after 15 laws
Resource Riches II
Resource Riches II
2 pts
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Survival Conditions
Survival Conditions
3–3 pts
Your cities produce +1 to 2 Wood and Ore.
Otherworldly Magic
Otherworldly Magic
3 pts
Arcane spells of your heroes gain 1 level.
Call of the Deep
Call of the Deep
2–2 pts
Your Schism heroes’ spells and friendly creatures’ abilities summon +10 to 30% units.
Elite Grand Shoth
Elite Grand Shoth
3–3 pts
Grand Shoth growth in your cities increases by 2 to 4. They gain 1 Speed.
Unfrozen Strength IV
Unfrozen Strength IV
2 pts
Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Cold Touch
Cold Touch
4–4 pts
All effects applied by your heroes and friendly creatures last 1 to 2 additional round(s).
Unlocked after 30 laws
Planar Explorers
Planar Explorers
3–3 pts
Produces 500 to 1500 Astrology points daily.
Absolute Zero
Absolute Zero
3 pts
The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).
Cold Shoulder
Cold Shoulder
6 pts
You can use Involuntary Summons in your Schism cities twice per week.
The Abyss Stares Back
The Abyss Stares Back
4 pts
Your Schism heroes start each day with maximum Communion level.
Elite Concubi
Elite Concubi
3 pts
Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
Elite Arbitrators
Elite Arbitrators
3 pts
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Unfrozen Strength V
Unfrozen Strength V
2 pts
Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unfrozen Strength VI
Unfrozen Strength VI
2 pts
Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Unlocked after 50 laws
Resource Riches III
Resource Riches III
3 pts
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Mind Freeze
Mind Freeze
4 pts
Each round of battle, the enemy loses 1 Focus Charge(s).
The World is Ours
The World is Ours
6 pts
Friendly creatures treat all Terrains as Native.
Elite Abyssal Envoys
Elite Abyssal Envoys
3–3 pts
Abyssal Envoy growth in your cities increases by 1 to 2. They gain 2 Speed and Initiative.
Unfrozen Strength VII
Unfrozen Strength VII
2 pts
Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Ice Storms
Ice Storms
5 pts
All enemy creatures lose 1 Speed and Initiative.