
Flaming Phoenix
Nature
A spirit, soul, or other intangible power that has coalesced into material form.
Fallen Embodiments cannot be raised as Undead after battle.
Statistics
Abilities
Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Dispels all negative effects from friendly creatures and all positive effects from enemies.
Movement ignores obstacles and traps.
Can only attack adjacent enemies. Provokes counterattacks.
Deals Damage to the target and two adjacent hexes to its sides.
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Leaves a pile of ash upon death. At the start of the following round, 1 units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.