Olden Era / Units / Flaming Phoenix
Flaming Phoenix

Flaming Phoenix

GroveTier 7Flying

Nature

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale
-3 to +3
Luck
-3 to +3

Fallen Embodiments cannot be raised as Undead after battle.

Statistics

Hit points
300
Attack
36
Defense
27
Min damage
45
Max damage
65
Initiative
16
Speed
10

Abilities

Awaken: Fire IIActive3 focus chargesDoesn't end the turn

Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.

HeatwaveActive2 focus charges

Dispels all negative effects from friendly creatures and all positive effects from enemies.

FlyingPassive

Movement ignores obstacles and traps.

Melee AttackPassive

Can only attack adjacent enemies. Provokes counterattacks.

Sweeping StrikePassive

Deals Damage to the target and two adjacent hexes to its sides.

Embodiment of FirePassive

This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”

ImmortalPassive

Leaves a pile of ash upon death. At the start of the following round, 1 units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.

Recruitment cost

Gold4 800Crystals2

Evolution

Upgrade of: Phoenix
Upgrades into: Energy Phoenix