Zam

Zam

"An alchemist, first and foremost. A vampire? Distant second."

NecropolisMight

Starting stats

3
Attack
1
Defense
1
Power
2
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
45%
Defense
25%
Power
15%
Knowledge
15%

Specialization

Alchemist
Alchemist
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Harbinger of Doom

Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.

Walking Rot

All enemies always have their minimum possible Morale.

Skill probabilities

Appearance chances at each level (necros_might_skills_table)