Pip

Pip

"A nameless village boy had one chance to learn to read — now the world is an open book."

TempleMagic

Starting stats

1
Attack
1
Defense
2
Power
3
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
10%
Defense
20%
Power
35%
Knowledge
35%

Specialization

Wish to Learn
Wish to Learn
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Grand Inquisitor

Enemy hero can use each spell only once per battle.

Ascendant

All the hero’s spells always cost 0 mana.

Skill probabilities

Appearance chances at each level (humans_magic_skills_table)