Olden Era / Heroes / Ethric
Ethric

Ethric

"Truth lies buried deeper than bones — and it is twice as cursed."

NecropolisMagic

Starting stats

1
Attack
0
Defense
2
Power
4
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
10%
Defense
15%
Power
35%
Knowledge
40%

Specialization

Tomb‑bound Will
Tomb‑bound Will
Lich growth in your cities increases by 2. Under his command, Liches gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Liches lose an equal amount of Attack and Defense.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Soulweaver

After an enemy stack is killed in battle, a temporary stack of friendly Wights appears in their place.

Chronomancer

Each day restores the hero’s Necromantic Energy to its maximum.

Skill probabilities

Appearance chances at each level (necros_magic_skills_table)