Olden Era / Heroes / Elder Tss’kish
Elder Tss’kish

Elder Tss’kish

"A piece of the Murmurwoods’ root system. He disconnected to travel, find more knowledge, and bring it back to the roots."

GroveMagic

Starting stats

1
Attack
2
Defense
2
Power
2
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
15%
Defense
15%
Power
35%
Knowledge
35%

Specialization

Oldest Known Tree
Oldest Known Tree
Herbomancer growth in your cities increases by 1. Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Celestial Envoy

The hero can use all spells.

Heaven’s Fury

Heroic Strike deals Damage to all enemies in a 1‑hex radius.

Skill probabilities

Appearance chances at each level (nature_magic_skills_table)