
Elder Tss’kish
"A piece of the Murmurwoods’ root system. He disconnected to travel, find more knowledge, and bring it back to the roots."
GroveMagic
Starting stats
1
2
2
2
Stat gain on level up
At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).
15%
15%
35%
35%
Specialization

Oldest Known Tree
Herbomancer growth in your cities increases by 1.
Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.
Starting army
Starting talents
Starting spell
Recruitment cost
Available subclasses
Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.
Celestial Envoy
The hero can use all spells.
Heaven’s Fury
Heroic Strike deals Damage to all enemies in a 1‑hex radius.
Skill probabilities
Appearance chances at each level (nature_magic_skills_table)