Olden Era / Spells / Healing Water
Healing Water

Healing Water

DaylightRank 1

Effects per level

L1

Target friendly creature restores 5 HP. Cannot revive fallen units.

L2

Target friendly creature restores 10 HP. Cannot revive fallen units.

L3

Target friendly creature restores 10 HP. Cannot revive fallen units.

L4

Target friendly creature restores 10 HP. Cannot revive fallen units.

Targets all allied creatures
Mana cost
L1
5
L2
5
L3
5
L4
5
Learning cost
2 gemstones
2 crystals
2 mercury
Upgrade cost
L2
25
L3
25
L4
25