Mag

Mag

"To a true scholar of magic, the body is nothing but dead weight."

NecropolisMagic

Starting stats

1
Attack
0
Defense
2
Power
4
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
10%
Defense
15%
Power
35%
Knowledge
40%

Specialization

Arcane Dominion
Arcane Dominion
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Soulweaver

After an enemy stack is killed in battle, a temporary stack of friendly Wights appears in their place.

Chronomancer

Each day restores the hero’s Necromantic Energy to its maximum.

Skill probabilities

Appearance chances at each level (necros_magic_skills_table)