Olden Era / Units / Worldwatcher
Worldwatcher

Worldwatcher

NeutralTier 6

Nature

Construct

Inert matter that has been reanimated with magic or other means.

Morale
Always neutral
Luck
Always neutral

Fallen Constructs cannot be raised as Undead after battle.

Statistics

Hit points
75
Attack
25
Defense
25
Min damage
25
Max damage
25
Initiative
8
Speed
3

Abilities

Time LoopActive2 focus charges

Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.

Ranged AttackPassive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

DuelistPassive

Receives no penalty in Melee range, dealing full Damage.

SharpshooterPassive

Ranged attacks deal full Ranged Damage at any range.

Magic Defense IVPassive

Takes –90% Magic Damage.

Higher CausePassive

Immune to the effects that kill additional units.

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold1 600