Sorcery
Common3 max levels
+20% Magic Damage dealt.
Effect per level
Basic+20% Magic Damage dealt.
Advanced+30% Magic Damage dealt.
Expert+40% Magic Damage dealt.
Talent tree
Advanced
Magic Arrow
Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.
Summoning Sorcery
All summoned creatures in battle gain +25% health and deal +25% Damage.
Raw Energy
+10% more Magic Damage dealt. This bonus is doubled if the hero knows “Offense.”
Expert
Sticky Magic
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows “Wisdom.”
Piercing Spells
Offensive spells ignore 25% of target’s magic resistance.
High Mage
All the spells belonging to Magic Schools the hero has learned gain 1 level(s).
Appearance rate by class
Probability that this skill is offered to a hero on level up, depending on their faction and class.
Schism Might4.3%
Necropolis Might2.2%
Hive Might2.1%
Temple Might2.1%
Grove Might2.1%
Dungeon Might2.1%
Necropolis Magic6.5%
Hive Magic6.4%
Temple Magic6.4%
Grove Magic6.4%
Dungeon Magic6.3%
Schism Magic4.3%
Class specialization
Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:
Might
Silvertongue’s Envoy
Dungeon
The hero gains +100% Defense.
Synergy skills
Harbinger of Doom
Necropolis
Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.
Synergy skills
Unbound
Schism
Increases the level of all hero’s spells to their maximum.
Synergy skills
Magic
Lord of Chaos
Hive
Heroic Strike deals +2 Damage per each hero attribute point.
Synergy skills
Ascendant
Temple
All the hero’s spells always cost 0 mana.
Synergy skills
Heaven’s Fury
Grove
Heroic Strike deals Damage to all enemies in a 1‑hex radius.
Synergy skills