Olden Era / Skills / Sorcery

Sorcery

Common3 max levels

+20% Magic Damage dealt.

Effect per level

Basic+20% Magic Damage dealt.
Advanced+30% Magic Damage dealt.
Expert+40% Magic Damage dealt.

Talent tree

Advanced
Magic Arrow
Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.
Summoning Sorcery
All summoned creatures in battle gain +25% health and deal +25% Damage.
Raw Energy
+10% more Magic Damage dealt. This bonus is doubled if the hero knows “Offense.”
Expert
Sticky Magic
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows “Wisdom.”
Piercing Spells
Offensive spells ignore 25% of target’s magic resistance.
High Mage
All the spells belonging to Magic Schools the hero has learned gain 1 level(s).

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Schism Might4.3%
Necropolis Might2.2%
Hive Might2.1%
Temple Might2.1%
Grove Might2.1%
Dungeon Might2.1%
Necropolis Magic6.5%
Hive Magic6.4%
Temple Magic6.4%
Grove Magic6.4%
Dungeon Magic6.3%
Schism Magic4.3%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Silvertongue’s Envoy
Dungeon

The hero gains +100% Defense.

Harbinger of Doom
Necropolis

Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.

Unbound
Schism

Increases the level of all hero’s spells to their maximum.

Magic
Lord of Chaos
Hive

Heroic Strike deals +2 Damage per each hero attribute point.

Ascendant
Temple

All the hero’s spells always cost 0 mana.

Heaven’s Fury
Grove

Heroic Strike deals Damage to all enemies in a 1‑hex radius.