Olden Era / Heroes / Wal’kha
Wal’kha

Wal’kha

"“We haven’t opened up the Rift not to have fun, have we?”"

SchismMight

Starting stats

3
Attack
1
Defense
1
Power
2
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
25%
Defense
25%
Power
25%
Knowledge
25%

Specialization

Primal Weaving
Primal Weaving
She receives +1 level to all Primal spells, plus another +1 for every 8 hero levels. Casting Primal spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Unbound

Increases the level of all hero’s spells to their maximum.

Unfeeling

Enemy loses all Focus Charges at the beginning of each round, except the first.

Skill probabilities

Appearance chances at each level (unfrozen_might_skills_table)