Olden Era / Heroes / Sunny Rauktol
Sunny Rauktol

Sunny Rauktol

"He can’t <i>see</i> the light, but he <i>feels</i> it. And it creates a unique affinity."

DungeonMagic

Starting stats

0
Attack
2
Defense
2
Power
3
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
10%
Defense
20%
Power
35%
Knowledge
35%

Specialization

Radiating Knowledge
Radiating Knowledge
He receives +1 level to all Daylight spells, plus another +1 for every 8 hero levels. Casting Daylight spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Amelchia’s Heir

The hero gains +100% Spell Power.

Great Merchant

Produces +10000 Gold daily.

Skill probabilities

Appearance chances at each level (dungeon_magic_skills_table)