
Sunny Rauktol
"He can’t <i>see</i> the light, but he <i>feels</i> it. And it creates a unique affinity."
DungeonMagic
Starting stats
0
2
2
3
Stat gain on level up
At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).
10%
20%
35%
35%
Specialization

Radiating Knowledge
He receives +1 level to all Daylight spells, plus another +1 for every 8 hero levels. Casting Daylight spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.
Starting army
Starting talents
Starting spell
Recruitment cost
Available subclasses
Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.
Amelchia’s Heir
The hero gains +100% Spell Power.
Great Merchant
Produces +10000 Gold daily.
Skill probabilities
Appearance chances at each level (dungeon_magic_skills_table)