Olden Era / Heroes / Motley
Motley

Motley

"Escaping your old life with a circus teaches you the world. Returning home with new skills lets you change it."

DungeonMagic

Starting stats

0
Attack
2
Defense
2
Power
3
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
10%
Defense
20%
Power
35%
Knowledge
35%

Specialization

Danse Macabre
Danse Macabre
Onyx Dancer growth in your cities increases by 1. Under her command, Onyx Dancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Onyx Dancers lose an equal amount of Attack and Defense.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Amelchia’s Heir

The hero gains +100% Spell Power.

Great Merchant

Produces +10000 Gold daily.

Skill probabilities

Appearance chances at each level (dungeon_magic_skills_table)