Olden Era / Heroes / Alluring Sh’a
Alluring Sh’a

Alluring Sh’a

"Shh. The rustle of leaves. The murmur of the woods. Enticing with smells that change your mind without you even knowing."

GroveMight

Starting stats

2
Attack
1
Defense
2
Power
2
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
35%
Defense
35%
Power
15%
Knowledge
15%

Specialization

Charismatic
Charismatic
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).

Starting army

Starting talents

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Wellspring of Vigor

Generates maximum Focus Charges at the beginning of each round, except the first.

Fortune’s Favored

Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.

Skill probabilities

Appearance chances at each level (nature_might_skills_table)