
Vernal Naiad
Nature
A spirit, soul, or other intangible power that has coalesced into material form.
Fallen Embodiments cannot be raised as Undead after battle.
Statistics
Abilities
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Blinks to any free hex within a 4‑hex range.
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Teleports directly to destination hex, ignoring obstacles and traps.
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Combat styles
Alternative attacks to choose from, with no focus cost.
Performs an alternative Melee attack.