Olden Era / Units / Vernal Naiad
Vernal Naiad

Vernal Naiad

GroveTier 4Teleport

Nature

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale
-3 to +3
Luck
-3 to +3

Fallen Embodiments cannot be raised as Undead after battle.

Statistics

Hit points
40
Attack
11
Defense
14
Min damage
14
Max damage
18
Initiative
7
Speed
6

Abilities

Awaken: Water IIActive3 focus chargesDoesn't end the turn

This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.

Rivulet RetreatActiveNo focusDoesn't end the turn

Blinks to any free hex within a 4‑hex range.

Ranged AttackPassive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

BlinkPassive

Teleports directly to destination hex, ignoring obstacles and traps.

Embodiment of WaterPassive

This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold510

Evolution

Upgrade of: Naiad
Upgrades into: Brumal Naiad