Olden Era / Units / Sentinel of Glory
Sentinel of Glory

Sentinel of Glory

NeutralTier 7Flying

Nature

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale
-3 to +3
Luck
-5 to +5

Fallen Magic creatures can be raised as Undead after battle.

Statistics

Hit points
400
Attack
40
Defense
40
Min damage
50
Max damage
50
Initiative
7
Speed
7

Abilities

Arina’s WayActive2 focus chargesDoesn't end the turn

Dispels all negative effects from this creature and fully restores its HP. This cannot revive fallen units. Once per battle.

Naira’s WayActive2 focus chargesDoesn't end the turn

Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle.

Doreath’s WayActive2 focus chargesDoesn't end the turn

Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.

Hksmilla’s WayActive2 focus chargesDoesn't end the turn

Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.

Melee AttackPassive

Can only attack adjacent enemies. Provokes counterattacks.

FlyingPassive

Movement ignores obstacles and traps.

Recruitment cost

Gold5 000