Olden Era / Units / Rift Arbitrator
Rift Arbitrator

Rift Arbitrator

SchismTier 6

Nature

Living

A fully sentient inhabitant of Jadame.

Morale
-5 to +5
Luck
-3 to +3

Fallen Living creatures can be raised as Undead after battle.

Statistics

Hit points
75
Attack
26
Defense
28
Min damage
18
Max damage
22
Initiative
10
Speed
5

Abilities

Command: RepositionActive2 focus chargesDoesn't end the turn

Moves a friendly creature to a free hex within 4 hexes of their initial position.

Command: FearActive2 focus chargesDoesn't end the turn

Moves an enemy to a free hex within 4 hexes of their initial position.

Disgorge StormActive3 focus charges

Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative. Duration: 2 rounds.

Ranged AttackPassive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Paradoxical ShotsPassive

Ranged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing –50% Damage.

Power of the AbyssPassive

Increases the hero’s maximum mana by 20. This effect does not stack.

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold1 900

Evolution

Upgrade of: Arbitrator
Upgrades into: Bloated Arbitrator