Olden Era / Units / Naiad
Naiad

Naiad

GroveTier 4Teleport

Nature

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale
-3 to +3
Luck
-3 to +3

Fallen Embodiments cannot be raised as Undead after battle.

Statistics

Hit points
40
Attack
11
Defense
10
Min damage
10
Max damage
14
Initiative
5
Speed
5

Abilities

Awaken: Water IActive3 focus chargesDoesn't end the turn

This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.

Ranged AttackPassive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

BlinkPassive

Teleports directly to destination hex, ignoring obstacles and traps.

Embodiment of WaterPassive

This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold360

Evolution

Upgrades into: Vernal Naiad