
Naiad
GroveTier 4Teleport
Nature
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
-3 to +3
-3 to +3
Fallen Embodiments cannot be raised as Undead after battle.
Statistics
40
11
10
10
14
5
5
Abilities
Awaken: Water IActive3 focus chargesDoesn't end the turn
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.
Ranged AttackPassive
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
BlinkPassive
Teleports directly to destination hex, ignoring obstacles and traps.
Embodiment of WaterPassive
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Combat styles
Alternative attacks to choose from, with no focus cost.
Melee Attack
Performs an alternative Melee attack.
Recruitment cost
Evolution
Upgrades into: Vernal Naiad