Olden Era / Units / Marksman
Marksman

Marksman

TempleTier 2

Nature

Living

A fully sentient inhabitant of Jadame.

Morale
-5 to +5
Luck
-3 to +3

Fallen Living creatures can be raised as Undead after battle.

Statistics

Hit points
10
Attack
6
Defense
3
Min damage
3
Max damage
4
Initiative
6
Speed
3

Abilities

Fine BoltsActive2 focus chargesDoesn't end the turn

Deals +40% Ranged Damage. Duration: 2 round(s).

Piercing ShotActive1 focus charge

Deals 50% basic attack Damage (2–2). The target takes +25% Damage until the end of the round.

Ranged AttackPassive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

SharpshooterPassive

Ranged attacks deal full Ranged Damage at any range.

View from the HeavensPassive

Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold130

Evolution

Upgrade of: Austringer