Olden Era / Skills / Wisdom

Wisdom

Common3 max levels

The hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.

Effect per level

BasicThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
AdvancedThe hero can learn up to tier‑4 spells without knowing the corresponding Magic School skill.
ExpertThe hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.

Talent tree

Advanced
Between the Lines
The hero may learn High Neutral magic, regardless of their level.
Rite of Magic
Grants a new global map spell. It allows the hero to convert all of their current Movement points into mana.
Seeing Through
Heroic Strike instantly kills all temporary units in the target stack.
Expert
Rhythmic Cadence
+40% maximum mana. This bonus is doubled if the hero knows “Sorcery.”
Eagle Eye
At the start of battle, the hero learns all spells the enemy knows that the hero is capable of learning.
Stargazer
+500 Astrology Points per day. This bonus is doubled if the hero knows “Scouting.”

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Schism Might4.3%
Necropolis Might2.2%
Hive Might2.1%
Temple Might2.1%
Grove Might2.1%
Dungeon Might2.1%
Necropolis Magic6.5%
Hive Magic6.4%
Temple Magic6.4%
Grove Magic6.4%
Dungeon Magic6.3%
Schism Magic4.3%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Broodmother
Hive

Doubles the base stats of summoned Fire Larvae.

Balthazar’s Bodyguard
Dungeon

The hero gains +100% Attack.

Swashbuckler
Temple

Heroic Strike deals +60 base Damage.

Fortune’s Favored
Grove

Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.

Walking Rot
Necropolis

All enemies always have their minimum possible Morale.

Unfeeling
Schism

Enemy loses all Focus Charges at the beginning of each round, except the first.