Olden Era / Skills / Tactics

Tactics

Common3 max levels

In the Tactics Phase, creatures can be placed within a 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).

Effect per level

BasicIn the Tactics Phase, creatures can be placed within a 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).
AdvancedIn the Tactics Phase, creatures can be placed within a 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by 2 line(s).
ExpertIn the Tactics Phase, creatures can be placed within a 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by 3 line(s).

Talent tree

Advanced
One for All
Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense.”
Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect <b>does not</b> stack.
Energizing Mana
Generate +1 Focus Charge each time your enemy uses a spell.
Expert
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”
Riposte Mastery
Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.
Spellcaster Tactics
Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana.

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Temple Might4.3%
Grove Might4.3%
Schism Might4.3%
Dungeon Might4.2%
Necropolis Might3.3%
Hive Might3.2%
Temple Magic4.3%
Grove Magic4.3%
Schism Magic4.3%
Dungeon Magic4.2%
Necropolis Magic3.3%
Hive Magic3.2%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Paragon
Temple

Friendly creatures always deal maximum and take minimum Damage.

Walking Rot
Necropolis

All enemies always have their minimum possible Morale.

Magic
Progenitor
Hive

+200% creature growth in all your cities.

Amelchia’s Heir
Dungeon

The hero gains +100% Spell Power.

Heaven’s Fury
Grove

Heroic Strike deals Damage to all enemies in a 1‑hex radius.

Chronomancer
Necropolis

Each day restores the hero’s Necromantic Energy to its maximum.

Unstoppable
Schism

The hero gains +10 Attack, Defense, Spell Power, and Knowledge.