Olden Era / Skills / Scouting

Scouting

Common3 max levels

The hero gains 1 sight radius.

Effect per level

BasicThe hero gains 1 sight radius.
AdvancedThe hero gains 2 sight radius.
ExpertThe hero gains 3 sight radius.

Talent tree

Advanced
Long‑Sight
Sight radius increases by an additional 1. This bonus is doubled if the hero knows “Luck.”
Familiar Paths
+10 Movement points when the hero starts the day in an area you control. This bonus is doubled if the hero knows “Wisdom.”
Pathfinding
Terrain penalties are reduced by 50%.
Expert
Visions
Shows the exact army composition of any enemy within 13 square(s) of the hero.
Reconnaissance
Removes the fog of war within 27 square(s) of the hero each morning.
Counterespionage
Enemies can’t see detailed information about your army. When they try, they see random numbers of random creatures of your faction.

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Necropolis Might4.4%
Hive Might4.3%
Temple Might4.3%
Grove Might4.3%
Schism Might4.3%
Dungeon Might4.2%
Necropolis Magic4.4%
Hive Magic4.3%
Temple Magic4.3%
Grove Magic4.3%
Schism Magic4.3%
Dungeon Magic4.2%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Silvertongue’s Envoy
Dungeon

The hero gains +100% Defense.

Harbinger of Doom
Necropolis

Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.

Unbound
Schism

Increases the level of all hero’s spells to their maximum.

Magic
Lord of Chaos
Hive

Heroic Strike deals +2 Damage per each hero attribute point.

Grand Inquisitor
Temple

Enemy hero can use each spell only once per battle.

Celestial Envoy
Grove

The hero can use all spells.