Olden Era / Skills

Skills

30 hero skills — Common, Class and Faction

Common
Class
Faction
Subclasses

24 subclasses — 4 per faction, unlocked at a skill's Expert level (3)

Temple

SwashbucklerMight

Heroic Strike deals +60 base Damage.

Unlock: Offense, Wisdom, Nightshade Magic, Leadership, Luck

ParagonMight

Friendly creatures always deal maximum and take minimum Damage.

Unlock: Battlecraft, Summon Avatar, Daylight Magic, Diplomacy, Tactics

Grand InquisitorMagic

Enemy hero can use each spell only once per battle.

Unlock: Defense, Battle Magic, Arcane Magic, Insight, Scouting

AscendantMagic

All the hero’s spells always cost 0 mana.

Unlock: Resistance, Sorcery, Primal Magic, Logistics, Economy

Necropolis

Harbinger of DoomMight

Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.

Unlock: Defense, Sorcery, Primal Magic, Luck, Scouting

Walking RotMight

All enemies always have their minimum possible Morale.

Unlock: Resistance, Wisdom, Nightshade Magic, Diplomacy, Tactics

SoulweaverMagic

After an enemy stack is killed in battle, a temporary stack of friendly Wights appears in their place.

Unlock: Battlecraft, Summon Avatar, Arcane Magic, Insight, Logistics

ChronomancerMagic

Each day restores the hero’s Necromantic Energy to its maximum.

Unlock: Offense, Battle Magic, Daylight Magic, Economy, Tactics

Dungeon

Balthazar’s BodyguardMight

The hero gains +100% Attack.

Unlock: Offense, Wisdom, Nightshade Magic, Leadership, Diplomacy

Silvertongue’s EnvoyMight

The hero gains +100% Defense.

Unlock: Defense, Sorcery, Daylight Magic, Luck, Scouting

Amelchia’s HeirMagic

The hero gains +100% Spell Power.

Unlock: Battlecraft, Summon Avatar, Primal Magic, Insight, Tactics

Great MerchantMagic

Produces +10000 Gold daily.

Unlock: Resistance, Battle Magic, Arcane Magic, Logistics, Economy

Grove

Wellspring of VigorMight

Generates maximum Focus Charges at the beginning of each round, except the first.

Unlock: Resistance, Battle Magic, Daylight Magic, Leadership, Insight

Fortune’s FavoredMight

Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.

Unlock: Offense, Wisdom, Primal Magic, Luck, Diplomacy

Celestial EnvoyMagic

The hero can use all spells.

Unlock: Defense, Summon Avatar, Arcane Magic, Scouting, Economy

Heaven’s FuryMagic

Heroic Strike deals Damage to all enemies in a 1‑hex radius.

Unlock: Battlecraft, Sorcery, Nightshade Magic, Logistics, Tactics

Hive

BroodmotherMight

Doubles the base stats of summoned Fire Larvae.

Unlock: Battlecraft, Wisdom, Nightshade Magic, Leadership, Economy

Soul EaterMight

Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.

Unlock: Resistance, Battle Magic, Daylight Magic, Insight, Logistics

ProgenitorMagic

+200% creature growth in all your cities.

Unlock: Defense, Summon Avatar, Arcane Magic, Diplomacy, Tactics

Lord of ChaosMagic

Heroic Strike deals +2 Damage per each hero attribute point.

Unlock: Offense, Sorcery, Primal Magic, Luck, Scouting

Schism

UnboundMight

Increases the level of all hero’s spells to their maximum.

Unlock: Offense, Sorcery, Daylight Magic, Leadership, Scouting

UnfeelingMight

Enemy loses all Focus Charges at the beginning of each round, except the first.

Unlock: Resistance, Wisdom, Nightshade Magic, Diplomacy, Economy

UnstoppableMagic

The hero gains +10 Attack, Defense, Spell Power, and Knowledge.

Unlock: Battlecraft, Battle Magic, Primal Magic, Insight, Tactics

UnfathomableMagic

All enemies always deal minimum and take maximum Damage.

Unlock: Defense, Summon Avatar, Arcane Magic, Luck, Logistics