Olden Era / Heroes / Nadir
Nadir

Nadir

"No faith is bad faith if it serves the Church of Sun."

TempleMagic

Starting stats

1
Attack
1
Defense
2
Power
3
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
10%
Defense
20%
Power
35%
Knowledge
35%

Specialization

Heart of Hearts
Heart of Hearts
He starts with the “Masterful Vulnerability” spell. The effect of this version of the spell is stackable. While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Grand Inquisitor

Enemy hero can use each spell only once per battle.

Ascendant

All the hero’s spells always cost 0 mana.

Skill probabilities

Appearance chances at each level (humans_magic_skills_table)