Hive

Hive

LavaCrystals22 units18 heroesNative terrain: Lava

Bent on conquering Jadame, Beelzebub’s Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the single‑minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.

Units (22)

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Heroes (18)

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Buildings (19)

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Magic1
Mage Guild
Mage Guild
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Faction laws

Available from the start
Resource Riches I
Resource Riches I
1 pts
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Laws of the Hive
Laws of the Hive
1–1 pts
Requirements for unlocking higher‑level Laws are reduced by 2 to 4.
Mana Devour
Mana Devour
2–2 pts
Your heroes’ spells cost –1 to 3 mana.
Focus Reserves
Focus Reserves
4 pts
Start each battle with +1 Focus Charge(s).
Hive Integration
Hive Integration
2–2 pts
Friendly creatures gain 1 to 3 Attack.
Hive Reception
Hive Reception
2–2 pts
Friendly creatures gain 1 to 3 Defense.
Hive Offsprings I
Hive Offsprings I
3 pts
Summoned Fire Larvae deal +100% Damage on death.
Unlocked after 5 laws
Tax Collectors
Tax Collectors
2–2 pts
Produces 250 to 750 Gold daily.
Mining: Crystals
Mining: Crystals
2–2 pts
Produces 1 to 2 Crystal(s) daily.
Hidden Desires
Hidden Desires
3 pts
Your Hive heroes see exact information about neutral squads within 3 × the hero's sight squares.
Elite Parasites
Elite Parasites
3–3 pts
Parasite growth in your cities increases by 4. They gain 1 to 2 HP.
Elite Locusts
Elite Locusts
3–3 pts
Locust growth in your cities increases by 4. They gain 1 to 2 Speed.
Elite Hornets
Elite Hornets
3–3 pts
Hornet growth in your cities increases by 2. They gain 1 to 2 Initiative.
Unlocked after 15 laws
Resource Riches II
Resource Riches II
2 pts
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Natural Selection
Natural Selection
4 pts
External dwellings in an area that you control produce upgraded creatures.
Ancient Power
Ancient Power
3 pts
Primal spells of your heroes gain 1 level(s).
Elite Scorpions
Elite Scorpions
3–3 pts
Scorpion growth in your cities increases by 2. They gain 1 to 3 Morale and Luck.
Elite Reavers
Elite Reavers
3–3 pts
Reaver growth in your cities increases by 1. They gain 1 to 5 Morale and 1 Luck.
Elite Waurmos
Elite Waurmos
3–3 pts
Waurms growth in your cities increases by 1. They gain 1 Morale and 1 to 5 Luck.
Hive Offsprings II
Hive Offsprings II
4 pts
Summoned Fire Larvae provoke adjacent enemies to attack them over other units.
Unlocked after 30 laws
Prosper and Flourish
Prosper and Flourish
4–4 pts
External dwellings increase respective creature growth in the cities by 50 to 100%.
Beelzebub’s Gaze
Beelzebub’s Gaze
3 pts
Your Hive heroes see exact information about enemy heroes and cities within 3 × the hero's sight squares.
Elite Hive Queens
Elite Hive Queens
3–3 pts
Hive Queen growth in your cities increases by 1. They deal +5 to 10 Damage and gain 5 to 10 HP.
Great Conquest
Great Conquest
2–2 pts
When battling in the area you <b>do not</b> control, friendly creatures gain 2 to 6 Attack and Defense.
Unlocked after 50 laws
Resource Riches III
Resource Riches III
3 pts
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Evolve, Adapt, Overcome
Evolve, Adapt, Overcome
5–5 pts
Upgrading your Hive creatures costs –10 to 20% Gold. Recruiting upgraded creatures is discounted by the same amount.
Hive Magic
Hive Magic
3–3 pts
Your heroes deal +10 to 30% Magic Damage.
No Compassion
No Compassion
3–3 pts
The chance of Morale or Luck triggering for friendly creatures increases by 1 to 3% for each point of their Morale or Luck, respectively.
Infernal Rage
Infernal Rage
4–4 pts
Friendly creatures deal +1 to 2 Damage.
Hive Offsprings III
Hive Offsprings III
5 pts
Summoned Fire Larvae attack twice.