
Grove
AutumnCrystals21 units18 heroesNative terrain: Autumn
Each of the Murmurwoods’ elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.
Units (21)
See all →Heroes (18)
See all →Buildings (20)
See all →Economy8
Creatures7
Faction laws
Available from the start
Resource Riches I
1 ptsProvides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Tax Collectors
3 ptsProduces 500 Gold daily.
Knowledge is Power
2–2 ptsYour heroes gain 1 to 3 Knowledge.
Elite Fauns
3–3 ptsFaun growth in your cities increases by 2 to 6. They deal +50% Melee Damage.
Elite Hoplets
3–3 ptsHoplet growth in your cities increases by 2 to 6. They always deal maximum Damage.
Unlocked after 5 laws
Mining: Crystals
2–2 ptsProduces 1 to 2 Crystal(s) daily.
Clear Sky
1 ptsProduces 250 Astrology Points daily.
Folk Heroes
4 ptsYour heroes cost –40% Gold.
Elite Iriyads
3–3 ptsVine Iriyad growth in your cities increases by 2. They gain 5 to 15 HP.
Nature’s Wildness
2–2 ptsFriendly creatures deal 25 to 50% more Damage with Lucky Strikes.
Veiled by the Trees
2–2 ptsWhen battling in the area you control, friendly creatures gain 2 to 6 Attack and Defense.
Unlocked after 15 laws
Resource Riches II
2 ptsProvides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Save the Forests
2–2 ptsYour buildings cost –20 to 40% Wood to construct.
Forest Magic
4–4 ptsEach time you improve a Mage Guild in your Grove cities, +1 to 2 spell(s) is unlocked in the Observatory.
Woodland Resistance
4 ptsEnemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)
Elite Naiads
3–3 ptsNaiad growth in your cities increases by 2. They gain 1 to 3 Speed and Initiative.
Nature’s Resolve
3 ptsAll negative effects on friendly creatures last 1 fewer round(s).
Unlocked after 30 laws
Fertile Ground
4–4 ptsCreature growth of your external dwellings increases by +100 to 200%.
The Power of the Written Word
4–4 ptsAll temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 to 3 level(s).
Natural Serenity
4 ptsThe cooldowns of all the battle spells of your heroes are reduced by 1 round(s).
Live roots
6 ptsEnemy heroes can’t flee or surrender.
Elite Mancers
3–3 ptsHerbomancer growth in your cities increases by 1 to 3. Their abilities cost –1 Focus Charge(s).
Elite Qilins
3–3 ptsQilin growth in your cities increases by 1. They deal +3 to 9 Damage.
Luck of the Fittest
2–2 ptsFriendly creatures now have +1 to 3% Lucky Strike chance for each point of Luck.
Unlocked after 50 laws
Resource Riches III
3 ptsProvides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Force of Nature
6 ptsYour Heroic Strikes deal +10 base Damage.
Children of the Wild
2–2 ptsYour Grove heroes gain 2 to 4 sight radius and 15 to 30 Movement points.
Focus
3 ptsEach round of battle, you generate 1 Focus Charge(s).
Elite Phoenixes
3–3 ptsPhoenix growth in your cities increases by 1. Their maximum Damage increases by 10 to 20.
Fairy Tale
5 ptsYour Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Sanctuary
5 ptsThe abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).



































