Olden Era / Factions / Dungeon
Dungeon

Dungeon

DirtGemstones21 units18 heroesNative terrain: Dirt

Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.

Units (21)

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Heroes (18)

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Buildings (20)

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Magic1
Mage Guild
Mage Guild
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Faction laws

Available from the start
Resource Riches I
Resource Riches I
1 pts
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Arcane Knowledge
Arcane Knowledge
6 pts
Produces 500 Astrology points daily.
Leaders of the Nation
Leaders of the Nation
3–3 pts
Your heroes generate +10 to 20% Law points.
Elite Troglodytes
Elite Troglodytes
3–3 pts
Your Troglodytes deal 0,5 times more Damage when using their Fighting Style. Their min. Damage increases by 1 to 2.
Dungeon Masters I
Dungeon Masters I
2 pts
Tier‑1 creature growth in your cities increases by 4.
Dragon Scales
Dragon Scales
2–2 pts
Friendly creatures take –5 to 15% Magic Damage.
Unlocked after 5 laws
Tax Collectors
Tax Collectors
2–2 pts
Produces 250 to 500 Gold daily.
Mining: Gems
Mining: Gems
2–2 pts
Produces 1 to 2 Gem(s) daily.
Alchemists Code I
Alchemists Code I
4 pts
Provides a one‑time allotment of 75 Alchemical Dust when enacted.
Elite Infiltrators
Elite Infiltrators
3–3 pts
Your Infiltrators deal 0,5 times more Damage when using their Fighting Style. They gain 2 to 4 HP.
Elite Dancers
Elite Dancers
3–3 pts
Your Onyx Dancers deal 0,5 times more Damage when using their Fighting Style. They gain 2 to 4 Attack and Defense.
Dungeon Masters II
Dungeon Masters II
2 pts
Tier‑2 creature growth in your cities increases by 4.
Dungeon Masters III
Dungeon Masters III
2 pts
Tier‑3 creature growth in your cities increases by 2.
Unlocked after 15 laws
Resource Riches II
Resource Riches II
2 pts
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Or No Ore?
Or No Ore?
3–3 pts
Your buildings cost –20 to 40% Ore to construct.
Jadame Maps
Jadame Maps
5–5 pts
Your heroes gain 10 to 20 Movement points.
Spy Network
Spy Network
2–2 pts
All external buildings and structures under your control gain +2 to 6 sight radius.
Elite Minotaurs
Elite Minotaurs
3–3 pts
Your Minotaurs deal 0,5 times more Damage when using their Fighting Style. They gain 2 to 4 Speed and Initiative and deal +2 to 4 Damage.
Elite Medusae
Elite Medusae
3–3 pts
Your Medusae deal 0,5 times more Damage when using their Fighting Style. They gain 4 Initiative and 4 Attack and Defense.
Tactical Advantage
Tactical Advantage
6 pts
All enemy creatures lose 1 Initiative.
Dungeon Masters IV
Dungeon Masters IV
2 pts
Tier‑4 creature growth in your cities increases by 2.
Unlocked after 30 laws
Merchants Guild
Merchants Guild
6 pts
Eliminates all price markups in the Marketplace.
Triumvirate’s Agents
Triumvirate’s Agents
5–5 pts
Your Dungeon heroes gain 1 to 2 to all attributes.
Alchemists Code II
Alchemists Code II
4 pts
Provides a one‑time allotment of 150 Alchemical Dust when enacted.
Peoples of Jadame
Peoples of Jadame
3–3 pts
Your heroes’ Persuasion Power in Diplomacy increases by 10 to 20%.
Elite Hydras
Elite Hydras
3–3 pts
Your Hydras deal 0,5 times more Damage when using their Fighting Style. They gain 25 Speed and 1 to 2 HP.
Dungeon Masters V
Dungeon Masters V
2 pts
Tier‑5 creature growth in your cities increases by 1.
Dungeon Masters VI
Dungeon Masters VI
2 pts
Tier‑6 creature growth in your cities increases by 1.
Unlocked after 50 laws
Resource Riches III
Resource Riches III
3 pts
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Magical Education
Magical Education
4–4 pts
Spells of your heroes gain 1 to 2 level(s).
Saturation
Saturation
3 pts
Your Focus Charge limit increases by 1.
Elite Cave Dragons
Elite Cave Dragons
3–3 pts
Your Cave Dragons deal 0,5 times more Damage, when using their Fighting Style. They gain 4 to 8 Attack and Defense and 4 to 8 Speed and Initiative.
Dungeon Masters VII
Dungeon Masters VII
2 pts
Tier‑7 creature growth in your cities increases by 1.