
Dungeon
DirtGemstones21 units18 heroesNative terrain: Dirt
Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.
Units (21)
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Troglodyte
T1

Infernal Troglodyte
T1

Toxic Troglodyte
T1

Infiltrator
T2

Guile Infiltrator
T2

Bleak Infiltrator
T2

Onyx Dancer
T3

Jasper Dancer
T3

Aureate Dancer
T3

Minotaur
T4

Minotaur Lord
T4

Minotaur Vanguard
T4

Medusa
T5

Medusa Sculptor
T5

Medusa Queen
T5

Hydra
T6

Chthonic Hydra
T6

Infernal Hydra
T6

Cave Dragon
T7

Black Dragon
T7

Ashen Dragon
T7
Heroes (18)
See all →Buildings (20)
See all →Economy8
Creatures7
Faction laws
Available from the start
Resource Riches I
1 ptsProvides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Arcane Knowledge
6 ptsProduces 500 Astrology points daily.
Leaders of the Nation
3–3 ptsYour heroes generate +10 to 20% Law points.
Elite Troglodytes
3–3 ptsYour Troglodytes deal 0,5 times more Damage when using their Fighting Style. Their min. Damage increases by 1 to 2.
Dungeon Masters I
2 ptsTier‑1 creature growth in your cities increases by 4.
Dragon Scales
2–2 ptsFriendly creatures take –5 to 15% Magic Damage.
Unlocked after 5 laws
Tax Collectors
2–2 ptsProduces 250 to 500 Gold daily.
Mining: Gems
2–2 ptsProduces 1 to 2 Gem(s) daily.
Alchemists Code I
4 ptsProvides a one‑time allotment of 75 Alchemical Dust when enacted.
Elite Infiltrators
3–3 ptsYour Infiltrators deal 0,5 times more Damage when using their Fighting Style. They gain 2 to 4 HP.
Elite Dancers
3–3 ptsYour Onyx Dancers deal 0,5 times more Damage when using their Fighting Style. They gain 2 to 4 Attack and Defense.
Dungeon Masters II
2 ptsTier‑2 creature growth in your cities increases by 4.
Dungeon Masters III
2 ptsTier‑3 creature growth in your cities increases by 2.
Unlocked after 15 laws
Resource Riches II
2 ptsProvides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Or No Ore?
3–3 ptsYour buildings cost –20 to 40% Ore to construct.
Jadame Maps
5–5 ptsYour heroes gain 10 to 20 Movement points.
Spy Network
2–2 ptsAll external buildings and structures under your control gain +2 to 6 sight radius.
Elite Minotaurs
3–3 ptsYour Minotaurs deal 0,5 times more Damage when using their Fighting Style. They gain 2 to 4 Speed and Initiative and deal +2 to 4 Damage.
Elite Medusae
3–3 ptsYour Medusae deal 0,5 times more Damage when using their Fighting Style. They gain 4 Initiative and 4 Attack and Defense.
Tactical Advantage
6 ptsAll enemy creatures lose 1 Initiative.
Dungeon Masters IV
2 ptsTier‑4 creature growth in your cities increases by 2.
Unlocked after 30 laws
Merchants Guild
6 ptsEliminates all price markups in the Marketplace.
Triumvirate’s Agents
5–5 ptsYour Dungeon heroes gain 1 to 2 to all attributes.
Alchemists Code II
4 ptsProvides a one‑time allotment of 150 Alchemical Dust when enacted.
Peoples of Jadame
3–3 ptsYour heroes’ Persuasion Power in Diplomacy increases by 10 to 20%.
Elite Hydras
3–3 ptsYour Hydras deal 0,5 times more Damage when using their Fighting Style. They gain 25 Speed and 1 to 2 HP.
Dungeon Masters V
2 ptsTier‑5 creature growth in your cities increases by 1.
Dungeon Masters VI
2 ptsTier‑6 creature growth in your cities increases by 1.
Unlocked after 50 laws
Resource Riches III
3 ptsProvides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Magical Education
4–4 ptsSpells of your heroes gain 1 to 2 level(s).
Saturation
3 ptsYour Focus Charge limit increases by 1.
Elite Cave Dragons
3–3 ptsYour Cave Dragons deal 0,5 times more Damage, when using their Fighting Style. They gain 4 to 8 Attack and Defense and 4 to 8 Speed and Initiative.
Dungeon Masters VII
2 ptsTier‑7 creature growth in your cities increases by 1.

















