Patch #9 — Hotfix & Balance Adjustments
June 2, 2026 · v0.80.19
In short
- ›Schism: series of nerfs (initiatives, speeds) to curb its dominance in Single Hero.
- ›Hive: broad buff (damage, Hive Queen Initiative, Corpse Eater healing, laws) ahead of schedule.
- ›Summon Avatar: damage per Spell Power reduced.
- ›Dungeon: army sizes increased in Arena.
- ›Vampire Lord and Vampire Scholar: the figures in the official patch notes were incorrect — true values below.
- ›Several bug fixes, including bugs introduced by Patch 8 itself.
Necropolis
MixedVampire Lord
T7- •The official patch notes stated "Defense 25 → 26", implying a buff. In the game data, the actual starting value is 27 — making this a nerf (27 → 26), not a buff. The patch notes had the wrong starting value.
Vampire Scholar
T7- •The official patch notes stated "Attack 26 → 27". In the game data, the actual starting value is 25 — meaning the gain is +2 (25 → 27), not +1.
Buildings
- •Bone Exchange I (T4 dwelling): 250 gold cheaper.
- •Bone Exchange II (T4 dwelling): 500 gold cheaper.
Grove
BuffFaun
T1Faun Archer
T1Faun Warrior
T1Buildings
- •Shroomwood Shack I (T5 dwelling): 500 gold cheaper.
Hive
BuffHive was struggling in Single Hero. The devs are bringing forward improvements originally planned for later: damage increased, growth improved, laws made more accessible.
Weekly Growth
- •Tier 1: base growth in all towns 21 → 22.
- •Tier 2: base growth in all towns 13 → 14.
- •Starting armies for all heroes are adjusted accordingly.
Parasite
T1Warden Parasite
T1Ravager Parasite
T1Locust
T2Overgrown Locust
T2Harvester Locust
T2Hornet
T3Chanter
T3Stinger
T3Scorpion
T4Volcanic Scorpion
T4Spelaean Scorpion
T4Corpse Eater (Waurms, Devourer, Pyroboros)
T6Hive Queen
T7Hero — starting skill
- •Pauper: Luck → Battlecraft.
- •Maelstrom: Insight → Luck.
- •Nor: Battlecraft → Insight.
- •Zoran, the Self-Founded: Nightshade Magic → Defense.
- •Lo: Defense → Recruitment.
- •Leira: Battle Magic → Nightshade Magic.
- •Oriax: Recruitment → Battle Magic.
- •Tavi: bonus to the number of Fire Larvae summoned (based on Hive army HP) 4% + 1% every 2 levels → 4% + 2% every 3 levels.
Buildings
- •Neglected Housing I (T1 dwelling): 500 gold more expensive.
- •Neglected Housing II (T1 dwelling): 1250 gold more expensive, no longer requires Crystals.
- •Carrion Lair I (T2 dwelling): 500 gold more expensive.
- •Carrion Lair II (T2 dwelling): 1750 gold more expensive, no longer requires Crystals.
- •Paper Nest I and II (T3 dwelling): 250 gold more expensive.
- •Chitinous Ziggurat I and II (T4 dwelling): 250 gold cheaper.
- •Tower of Love I and II (T7 dwelling): 2500 gold cheaper.
- •Tower of Love II (T7 dwelling): now requires 5 Wood and Ore.
Faction laws
- •Hidden Desires: Tier 1 → 2.
- •Focus Reserves: Tier 2 → 1.
- •Natural Selection: Tier 4 → 3.
- •Evolve, Adapt, Overcome: Tier 4 → 5.
- •Prosper and Flourish: Tier 5 → 4.
Schism
NerfPatch 8 changes had made Schism too strong in Single Hero. Several are reverted or rebalanced: the impact is significant in Single Hero, lighter in Classic where the faction remains weak.
Ra’Shoth
T1Stinging Ra'shoth
T1Ferocious Ra’Shoth
T1Cultist
T2- •"Glance of the Abyss" ability: 15 + 3 × squad size → 12 + 2 × squad size.
Binder
T2- •"Glance of the Abyss" ability: 15 + 3 × squad size → 12 + 2 × squad size.
Votary
T2Rift Arbitrator
T6Abyssal Envoy
T7Abyssal Overseer
T7Abyssal Executor
T7Buildings & Laws
- •Cultist Spire I and II (T2 dwelling): 250 gold cheaper.
- •"Involuntary Summons" now requires Mage Guild III to be built again.
- •Law "The World is Ours": Tier 3 → 5 (reverting to pre-Patch 8 value).
Dungeon
BuffDungeon's Pandora's Box changes were missed in Patch 8: they are added here (see the Pandora's Boxes section). Dungeon is also buffed in Arena (see Arena).
Note
- •No combat stat changes for Dungeon in this patch. Adjustments affect Pandora's Boxes (missed in Patch 8) and Arena.
Skills
NerfSummon Avatar
- •After Patch 8, this skill proved strong (especially in Arena). Minor damage adjustment while awaiting more data.
Spells
Riposte
- •Day Magic. Can now be cast on Magical creatures.
Pandora's Boxes
Number of creatures granted (standard / upgraded), format before → after.
Necropolis — Graverobber
T4Hive — Hornet
T3Hive — Scorpion
T4Hive — Hive Queen
T7Dungeon — Troglodyte
T1Dungeon — Infiltrator
T2Dungeon — Onyx Dancer
T3Dungeon — Minotaur
T4Dungeon — Medusa
T5Dungeon — Hydra
T6Arena
MixedMinor adjustments tied to creature changes. Dungeon, underperforming in Arena, has its army sizes increased. Number of creatures offered (standard / upgraded), before → after.
Necropolis — Graverobber
T4Grove — Herbomancer
T5Schism — Ra'Shoth
T1Schism — Cultist
T2Hive — Parasite
T1Hive — Locust
T2Hive — Hornet
T3Hive — Scorpion
T4Dungeon — Troglodyte
T1Dungeon — Infiltrator
T2Dungeon — Minotaur
T4Dungeon — Medusa
T5Dungeon — Hydra
T6Dungeon — Cave Dragon
T7Bug fixes
Fixed (including bugs introduced by Patch 8)
- •Jebus Cross: Taverns and Mage Guilds were still being built in towns in the central zone despite the intended change.
- •Sand Clover: some guards were not spawning.
- •Exodus: the template could still generate too many lairs of a given tier.
- •Upgraded versions of Cultists had inconsistent recruitment costs.
- •The casting cost of the Death Merchant's "Ensnare Memories" ability was displayed incorrectly.
- •Bugs related to the class change of Tavi and Pauper (wrong models and Heroic Strike).
- •The number of bonus attributes for the Temple sub-skill "Strong Faith" was displayed incorrectly.
- •UI bug when swapping items or troops between heroes if one had active buffs/debuffs (also caused desyncs in multiplayer).
- •Forced close via Alt+F4 during the pick & ban phase: incorrect result attribution.
- •Army growth via "Communion of the Abyss" for the Schism AI.
Found in the data
These changes are present in the Patch 9 files and therefore already active in-game, but are not listed (or not detailed) in the official patch notes. Identified by comparing game data before and after the patch. Only already-deployed content.
Summon Avatar — Master and Grand Master tiers
- •The notes only mention the first tiers, but the higher tiers are also nerfed: Master 30 → 24, Grand Master 36 → 28 (damage per Spell Power).
Despair (Belladone Magic)
- •The spell loses its "curse" tag. As a result, it is no longer considered a curse and is therefore no longer affected by anti-curse effects. Not mentioned in the patch notes.
Hive law "Breeding Frenzy"
- •Tier 2 → 1. The 5 other Hive law tier changes are documented; this one is not.
Dawn Hoplet (Grove)
T2- •Not mentioned in the patch notes.
Merchant of Death (Necropolis)
T4- •The rank of one of its abilities changes from 3 to 2. Not documented.
Recruitment costs (gold) adjusted but not detailed
- •The patch notes mention adjustments to "recruitment costs" without providing the figures. Identified in the game data:
- •Hive: Parasite 80 → 90, Warden/Ravager Parasite 100 → 110, Locust 125 → 130, Hornet 235 → 255, Chanter/Stinger 320 → 350, Scorpion 300 → 280, Volcanic/Spelaean Scorpion 420 → 390, Hive Queen 2200 → 2100.
- •Schism: Cultist 170 → 165, Binder 230 → 220, Votary 210 → 220.
- •Grove: Faun 110 → 115, Faun Archer and Faun Warrior 140 → 150, Herbomancer 660 → 640.
- •Necropolis: Graverobber 260 → 240, Merchant of Death and Kennelmaster 360 → 340.
Internal values recalculated
- •The "squad value" and "XP bonus" of most modified units have been recalculated. This is a mechanical consequence of the stat changes, not listed in the patch notes.