Patch #8 — Skill overhaul, balancing & fixes
June 1, 2026 · v0.80.18
In short
- ›Complete overhaul of Summon Avatar, now a purely magical ability with its own scaling rules
- ›Major rework of Murmuring expert sub-skills and adjustments to several skills (Sorcery, Insight, Offense, Defense, Righteousness)
- ›Recalculation of incorrectly handled passives (notably Parry) and buffs to underperforming upgraded creature versions
- ›Overhaul of the map generator (side zones on Jebus Cross, faster pacing on Sprint, Harmony, and Exodus) and matchmaking template rotation
- ›Major exploit fixes: Alt+F4, peeking during the tactics phase, creature swapping for free upgrades
- ›Disciplinary sanctions against players who exploited these exploits, and a reminder of anti-cheat rules
Temple
MixedLightweaver
T4Attack10▲11
Defense10▲11
Hierophant
T4Defense15▲16
Initiative4▲6
Sun Herald
T4Attack15▲16
Damage11–17▲11–18
Initiative4▲5
Inquisitor
T6HP95▼90
Excommunicator
T6HP95▼90
Damage22–32▲23–33
Archangel
T7- •Gains the passive "Duelist", identical to the one on the Apotheosis.
Apotheosis
T7Defense30▲35
Buildings
- •Building "Sundrop Chapel I" and "Sundrop Chapel II" (T4 dwelling) now costs 250 more gold.
- •Building "Threshold Basilica I" (T6 dwelling) now costs 500 less gold.
- •The "Hippodrome I" building (T5 dwelling) now requires "Griffin Rookery I" (T3 dwelling) instead of "Mews I" (T2 dwelling). Building both versions of the dwelling now costs 500 less gold.
Necropolis
MixedWight
T2Initiative7▼5
Wraith
T2Initiative9▼7
Phantom
T2Initiative8▼6
Barghest
T3Attack8▼4
- •The "Call the Pack" ability no longer ends the stack's turn. Its effectiveness is reduced from 25% to 20%.
Graverobber
T4Defense9▲10
Damage6–8▲6–9
Merchant of Death
T4Defense9▲10
Damage7–9▲7–10
- •"Dig Up Bones" ability: the number of skeletons summoned based on stack size changed from 2 to 3.
- •"Ensnare Memories" ability: the number of Wights summoned based on stack size changed from 2 to 1. The ability's cast cost changed from 3 to 2.
Kennelmaster
T4Attack12▲13
Defense13▼10
Damage6–8▲6–9
Speed5▲6
Lich
T5- •"Rewind Death" ability: HP restored changed, 60 + 10 × stack size → 20 + 10 × stack size.
Sanguine Lich
T5- •"Rewind Death" ability: HP restored changed, 60 + 15 × stack size → 40 + 20 × stack size.
Vampire Scholar
T7- •The stack's abilities no longer end its turn.
- •The "Corpse Explosion" ability is replaced by a new ability "Cleansing Blood": removes all negative effects from a chosen allied stack.
Buildings
- •Building "Bone Exchange II" (T4 dwelling) now costs 250 more gold.
- •"Elite Liches" law: bonus to Lich healing ability power, 100% → 50%.
Grove
MixedFaun
T1Initiative5▼4
Faun Archer
T1Initiative6▼5
Faun Warrior
T1Initiative7▼6
Dusk Hoplet
T2- •"Bloom" ability: Spell Power bonus until end of round reduced from 3 to 2.
Vine Iriyad
T3Attack4▲6
Defense10▲11
Fungal Iriyad
T3Attack4▲6
Defense10▲11
Initiative2▲3
Crystal Iriyad
T3Attack4▲6
Defense10▲11
Initiative2▲3
Naiad
T4HP35▲40
Defense9▲10
Damage10–12▲10–14
Vernal Naiad
T4HP35▲40
Defense9▲14
Damage14–16▲14–18
Brumal Naiad
T4HP35▲40
Attack13▲15
Defense9▲10
Damage14–16▲14–18
Murmurmancer
T5- •"Shroomsong" ability: mana restored per Focus point reduced from 8 to 6.
Thunder Qilin
T6Damage27–36▲30–36
Mist Qilin
T6Attack26▼24
Defense26▼24
Damage27–33▲27–36
Phoenix
T7Attack26▲28
Defense24▲26
Flaming Phoenix
T7Attack32▲34
Defense24▲26
Energy Phoenix
T7Attack26▲28
Buildings
- •Base weekly growth of T1 in all towns increased from 12 to 13. Starting armies of all heroes adjusted accordingly.
- •Base weekly growth of T2 in all towns increased from 8 to 9. Starting armies of all heroes adjusted accordingly.
- •Building "Faun Huts I" (T1 dwelling) now costs 250 more gold.
- •Building "Hop Patch I" and "Hop Patch II" (T2 dwellings) now costs 250 more gold.
- •Building "Blooming Pond I" and "Blooming Pond II" (T4 dwellings) now costs 250 more gold.
- •Building "Shroomwood Shack II" (T5 dwelling) now costs 5 fewer Wood.
- •Building "Thunder Lair I" and "Thunder Lair II" (T6 dwellings) now costs 500 less gold.
Hive
MixedOvergrown Locust
T2Damage3–5▼3–4
Buildings
- •The "Burning Soul Burrows" dwelling (T6) no longer requires "Paper Nest" (T3 dwelling) to be built first.
- •Building "Burning Soul Burrows I" and "Burning Soul Burrows II" (T6 dwellings) now costs 500 more gold.
- •Building "Tower of Love I" (T7 dwelling) now requires 5 Wood and Ore.
- •Building "Tower of Love II" (T7 dwelling) now costs 2500 more gold.
Schism
MixedRa'shoth
T1Initiative2▲5
Stinging Ra'shoth
T1Attack4▲5
Defense4▲5
Initiative4▲5
Ferocious Ra'Shoth
T1Initiative3▲6
Cultist
T2Damage3–5▲4–6
Binder
T2Damage3–5▲4–6
Speed5▲6
Votary
T2Damage3–7▲4–8
Attack8▲9
Mistress of Chains
T5Attack16▲20
Bewitcher
T5Initiative5▲6
Rift Arbitrator
T6Attack22▲24
Defense24▲26
- •T6: no longer deals 1.5× melee damage due to the "Paradoxical Shooter" passive; their damage is now reduced like all other ranged units.
Bloated Arbitrator
T6Damage20–24▲22–26
Buildings
- •Building "Lesser Summoning Rite I" (T1 dwelling) now costs 500 more gold.
- •Building "Cultist Spire II" (upgraded T2 dwelling) now costs 250 more gold.
- •Building "Aga'Shoth Stables I" (T3 dwelling) now costs 250 less gold.
- •Building "Disturbing Summoning Rite I" and "Disturbing Summoning Rite II" (T4 dwellings) now costs 250 less gold.
- •The "Involuntary Summons" building no longer requires any other buildings to be built first.
- •"The World is Ours" law: Tier reduced from 5 to 3.
Dungeon
MixedGuile Infiltrator
T2Defense2▲3
Minotaur
T4Moral2▼1
Minotaur Lord
T4Attack12▼11
Initiative7▼6
Moral2▼1
Minotaur Vanguard
T4Defense12▼11
Moral3▼2
Medusa Sculptor
T5Attack18▲20
Medusa Queen
T5Initiative6▲7
Chthonic Hydra
T6HP150▲160
Defense32▲34
Infernal Hydra
T6Damage30–33▲30–38
Ashen Dragon
T7Attack33▲37
Skills
MixedMajor rework of Murmuring's expert-tier sub-skills, Summon Avatar converted into a purely magical ability, and targeted adjustments to several skills.
Summon Avatar
- •The skill has been heavily reworked: the summoned avatar now has its own scaling rules.
- •The summoned avatar no longer receives a Defense bonus, and the Attack bonus now scales off the hero's Spell Power (instead of Attack).
- •The avatar no longer has standard HP. Instead, it can survive a fixed number of hits: 2, 3, or 4 (depending on skill level).
- •The number of hits the avatar can survive is increased by bonuses that increase creature HP.
- •The avatar's HP cannot be restored in combat via healing spells or abilities.
- •Changes to the avatar's base stats: Damage increased, 6–6 → 12–12; Initiative reduced, 6 → 5; Speed reduced, 6 → 5.
- •Changes to stat bonuses (per point of hero Spell Power): HP changed, 12/18/24 → N/A; Damage increased, 6–6/12–12/18–18 → 12–12/18–18/24–24.
- •Restriction: the avatar can no longer be copied via the "Mirror Copy" spell.
- •"Avatar of Fury": now increases the summoned avatar's Damage by 25%. The bonus is doubled if the hero has the "Leadership" skill.
- •"Avatar of Toughness": now allows the avatar to survive one additional hit. The bonus is doubled if the hero has the "Defense" skill.
Murmuring
- •Child of the Woods: maximum mana granted reduced from 30 to 20.
- •Expert-tier sub-skills have been heavily reworked.
- •"Just One More Time": the cooldown reduction applied to all Spellbook spells when using Focus increased from 1 to 2 rounds.
- •"Burst of Energy": the Damage bonus to Heroic Strike increased from 5% to 15%, but now only lasts until the end of the current round.
- •"Strong Connection": the hero attribute bonus increased from 1 to 2, but now only lasts until the end of the current round.
Righteousness
- •"Chosen One" sub-skill: the stat bonuses granted to a creature from hero attributes are reduced from 100% to 50%.
- •"Strong Faith" sub-skill: the additional attribute bonus per round when a stack dies is reduced from 2 to 1.
Sorcery
- •"Piercing Spells" sub-skill: magic resistance ignored on targets increased from 20% to 25%.
- •The "Magical Influence" sub-skill is replaced by a new sub-skill "Summoning Sorcery": all creatures summoned in combat gain +25% HP and deal +25% damage.
Insight
- •"Civic Innovation" sub-skill: Law point bonus, 100% → 30%.
Offense
- •Bonus damage on normal attacks reduced: 15/20/25% → 10/15/20%.
Defense
- •Normal attack damage reduction reduced: 15/20/25% → 10/15/20%.
Hero specializations
MixedSpell specialists (buffed)
- •Spell specialists have been slightly buffed. They now gain 1 additional Spell Power for their spell every 2 hero levels (previously every 3 levels).
- •Temple: Julius, Vesper, Anastasia the Meek, Nadir.
- •Necropolis: Marl, Laura, Lord Rufus.
- •Grove: Old Pilgrim, Faleor, Aeliniel, Glacia, Vim, Halon, Echolily, Sullie.
- •Schism: Changeling Urgo, Ra'Davok, Sister Keiri.
- •Hive: Mila.
- •Dungeon: Tellaris the Betrayed, Sister Deira.
Diplomat heroes (buffed)
- •Diplomat heroes have been slightly buffed. The base bonus to diplomacy power increases from +5% to +10%. They also now gain +1% to persuasion power every 3 hero levels (previously every 4 levels).
- •Necropolis: King‑of‑Kings.
- •Grove: Alluring Sh'a.
- •Dungeon: Ylwari.
Morale Specialists (nerfed)
- •Morale Specialists have been slightly nerfed. The chance to trigger an additional Morale proc now increases by 1% every 6 hero levels (previously every 4 levels).
- •Temple: Aeos the Exalted.
- •Hive: Goldentongue.
Physical Damage Specialists (nerfed)
- •Physical Damage Specialists have been nerfed. The damage of the base and specialized stack now increases by 1% every 4 hero levels (previously every 2 levels).
- •Necropolis: Bulwark.
- •Grove: Gorel Spearhead.
- •Schism: Grellekh the Betrayer, Icequeen Hel'Ghat.
- •Hive: Niev.
Magic Damage Specialists (buffed)
- •Magic Damage Specialists have been buffed. Magic damage now increases by 1% every hero level (previously every 2 levels).
- •Schism: Blackhorn.
- •Dungeon: Zakron the Great.
Individual Heroes
- •Lord Edgar (Temple) has been nerfed. Attack and Defense bonus granted to creatures from the hero's attributes reduced: "20% + 5% every 6 hero levels" → "10% + 5% every 6 hero levels".
- •Aeliniel (Grove) has been buffed. Firewall bonus duration increased: +1 → +2 rounds.
- •Tarius and Funerella (Necropolis) have been buffed. They now gain a 2% bonus to Necromancy power every 5 hero levels (previously 1%).
- •Tavi (Hive) is now a Magic hero, and Pauper (Hive) is now a Might hero.
Starting Spells
Temple
- •Heretic Avis: no starting spell → "Groundsight".
- •Pip: "Early Start" → "Clear Fog".
- •Lia the Untethered One: "From a Bird's Eye" → "Inner Light".
- •Clarissa: "Energize" → "From a Bird's Eye".
Necropolis
- •Zam: no starting spell → "Primordial Chaos".
- •Adahn: "Silence" → "Shade Cloak".
- •Ethric: "Shade Cloak" → "Song of Power".
- •Guildmaster Klastor: "Read Minds" → "Naira's Veil".
- •Shadespinner Oona: "Sleep" → "Umbral Grip".
- •Funerella: "Shackles" → "Read Minds".
Grove
- •Eith: "From a Bird's Eye" → no spell.
- •Mreowa: no starting spell → "Berserk".
- •Elder Tss'kish: "Song of Power" → "Energize".
Schism
- •Important! As all heroes of this faction are Might/Magic hybrids, each one now receives a starting spell. Additionally, their starting army sizes have been averaged out and no longer depend on the hero's specific class.
- •Nihil: no starting spell → "Energize".
- •Blackhorn: no starting spell → "Ice Bolt".
- •Matastala the White: no starting spell → "Optical Illusion".
- •Jänhei: no starting spell → "Early Start".
- •Mara Mat'ha: no starting spell → "Unnatural Calm".
- •The Iron Master: no starting spell → "Silence".
- •Changeling Urgo: no spell → "Shackles".
- •Martyr Tho: no starting spell → "Assemble!".
- •Grellekh the Betrayer: "Blessing" → "Enlarge Shadow".
- •Icequeen Hel'Ghat: "Ice Bolt" → "Shorten Shadow".
- •Kwinri: "Groundsight" → "Riposte".
- •Eye Collective: "Wean" → "Reinforcements".
- •Tölketh: "Reinforcement" → "Circle of Winter".
- •Ulkuth: "Unnatural Calm" → "From a Bird's Eye".
- •Dhüvri: "Blink" → "Thick Hide".
Hive
- •Nor: "Impending Fate" → no spell.
- •Pauper: "Fireball" → no spell.
- •Leira: "Vulnerability" → "Wean".
- •Khariset: "Anti-Magic" → "Fireball".
- •Tavi: no starting spell → "Anti-Magic".
Dungeon
- •Creta, Daughter of Navarr: "Groundsight" → "Mind Reading".
- •Gleard the Grey: "Shackles" → "Temporal Spheres".
- •Kelarr, Son of Navarr: "Groundsight" → "Wean".
- •Glastor: "Thick Hide" → "Clear Fog".
Starting skills
Temple
- •Vesper: "Daylight Magic" → "Battle Magic".
Necropolis
- •Zam: "Battlecraft" → "Recruitment".
- •Adahn: "Recruitment" → "Battlecraft".
- •Funerella: advanced "Necromancy" → basic "Necromancy" and "Summon Avatar".
Grove
- •Mreowa: "Sorcery" → "Combat".
Dungeon
- •Motley: "Luck" → "Recruitment".
Hive
- •Pauper: "Battle Magic" → "Luck".
- •Oriax: "Summon Avatar" → "Recruitment".
Spells
MixedHealing Water (Daylight Magic)
Base HP restored25/25/25/25▲50/50/50/50
Inner Light (Daylight Magic)
Negative effect duration reduction−2/−3/−3/−3▲−2/−4/−4/−4
Vengeance (Daylight Magic)
Base damage dealt100/100/100/100▼60/60/60/60
Damage scaling with Spell Power20/20/30/30▼15/15/20/20
Judgement (Daylight Magic)
Base damage dealt200/300/300/300▲200/400/400/400
Web (Nightshade Magic)
Cast cost11→9
Umbral Grip (Nightshade Magic)
Damage scaling with Spell Power8/12/16/16▲10/15/20/20
Summon Star Children (Nightshade Magic)
Base number of summoned creatures4/4/4/4▲8/8/8/8
Creature count scaling with Spell Power2/2/2/3▼1/1/1/2
Naira's Kiss (Nightshade Magic)
Base damage dealt200/300/300/300▼150/200/200/200
Damage scaling with Spell Power20/20/30/30▼15/15/20/20
Shackles (Arcane Magic)
Cast cost9→6
Mirror Copy (Arcane Magic)
Cast cost24→20
Impending Fate (Arcane Magic)
Damage per target level20/25/35/35▲20/30/45/45
Reality Distortion (Arcane Magic)
Cast cost21→15
Wean (Primal Magic)
Reduction to duration of positive effects−1/−2/−2/−2▲−2/−4/−4/−4
Ice Bolt (Primal Magic)
Initiative reduction on target2▲3
Firewall (Primal Magic)
Base damage dealt60/60/90/90▲80/80/120/120
Anti-Magic (Primal Magic)
Cast cost18→16
Summon Primal Remnant (Primal Magic)
Base number of summoned creatures6/6/6/6▲12/12/12/12
Creature count scaling with Spell Power2/2/2/3▼1/1/1/2
Armageddon (Primal Magic)
Base damage dealt100/200/300/300▲150/250/350/350
Damage scaling with Spell Power10/10/10/20▲15/15/15/25
Magic Arrow (Neutral Magic)
- •All damage is now dealt in three consecutive strikes.
Artifacts
MixedRing of Neutrality
RarityEpic→Rare
- •Reworked effect: the artifact now neutralizes Luck only (instead of both Luck and Morale previously).
Monster Head
RarityCommon→Rare
- •Reworked effect: the artifact now neutralizes the Morale of all stacks in combat.
Sixth Finger
Enemy Morale and Luck reduction2▼1
Set "Ethereal Knowledge"
- •2-artifact bonus nerfed: XP bonus gained by the hero, 100% → 50%.
- •4-artifact bonus changed: it now increases the duration of all applied effects by 8 rounds (previously they lasted indefinitely until end of combat).
Pandora's Boxes
MixedThe number of creatures obtained from Pandora's Boxes has been adjusted. Values given for standard/upgraded versions in the format "before → after".
Temple
- •T3, Griffin: 22/16 → 26/18.
Necropolis
- •T1, Skeleton: 80/60 → 65/50.
- •T2, Wight: 40/30 → 45/35.
- •T3, Undead Pet: 46/32 → 50/35.
- •T5, Lich: 33/23 → 27/18.
- •T6, Dread Knights: 17/11 → 16/10.
Grove
- •T2, Hoplet: 25/20 → 30/20.
- •T3, Vine Iryad : 24/16 → 28/20.
- •T4, Naiad : 21/15 → 24/17.
- •T5, Herbomancer : 15/11 → 18/12.
- •T6, Qilin : 11/7 → 12/8.
Schism
- •T1, Ra'shoth : 45/35 → 35/30.
- •T3, Aga'shoth Rider : 26/18 → 32/23.
- •T4, Grand Shoth : 17/12 → 20/14.
- •T5, Concubus : 20/13 → 22/15.
Hive
- •T1, Parasite : 35/30 → 40/30.
- •T2, Locust : 30/20 → 35/25.
- •T3, Hornet : 24/18 → 30/22.
- •T4, Scorpion : 26/18 → 29/20.
- •T5, Reaver : 14/10 → 15/10.
- •T6, Waurms : 12/8 → 13/8.
Neutral creatures
MixedPrimal Remnant
T4- •The "Emboldening Spores" ability is replaced by a new ability "Cleansing Spores": removes all negative effects from this creature and all allied stacks on adjacent hexes.
Lich Dragon
T8- •This creature's magic resistance now reduces incoming magic damage by 85% (previously 60%).
Map generator & objects
MixedGeneral changes
- •Internal guards of the "Tomb of Vigilance" object adjusted: number of Undead Pets and their upgraded versions based on object difficulty, 13/26/37/47 → 14/28/40/50.
- •Internal guards of the "Ritual Pyre" object adjusted: number of Herbomancers and their upgraded versions based on object difficulty, 5/10/14/18 → 4/8/11/14.
- •Internal guards of the "Carrion Pile" object adjusted: number of Locusts and their upgraded versions based on object difficulty, 18/36/52/65 → 19/38/55/69.
- •Maps now generate slightly more Wood and Ore compared to other resources.
- •Gold rewarded for defeating the guards of the "Research Laboratory" reduced: 30000/40000/50000/60000 → 20000/30000/40000/50000.
Jebus Cross
- •Starting zones: artifact generation improved; Pandora's Box creature generation slightly improved; optional town guard strength reduced by 35%; high-tier creature dwelling spawn probability slightly increased.
- •Central zone: number of Prisons slightly reduced; "Remote Foothold" generation adjusted (more consistent spawning, roads leading to them covering a wider area); default creature count in external dwellings increased to 2× standard growth; pre-built "Tavern" and "Mage Guild" removed from all towns (other pre-built buildings also slightly adjusted).
- •Side zones: 2 mandatory guarded "Town Gates" added, allowing travel back to any owned town; spells and creatures completely removed from Pandora's Boxes in these zones; default creature count in external dwellings increased to 3× standard growth; each side zone now guarantees a town matching the player's faction (all creature recruitment buildings are fully built in these towns and in the zone's central town).
Arcade
- •Maximum number of possible "Dragon Utopias" in the central zone increased.
- •Several artifacts unsuitable for this template have been removed from generation.
- •Central zone object guard strength increased.
Exodus
- •Pandora's Boxes granting +3 and +4 to all hero stats can no longer be generated in players' final zones.
- •Pandora's Boxes granting +1 and +2 to all hero stats are less frequent in players' final zones, but their value (and external guard strength) has been increased compared to standard values.
- •Creature dwelling generation in players' starting zones adjusted: the statistical bias toward low-tier dwellings has been removed.
Sprint
- •All heroes now start with the "Primordial Chaos" spell, its casting cost reduced to 0.
- •The "Assemble!", "Groundsight", "From a Bird's Eye", "Naira's Veil", and "Clear Fog" spells are fully banned.
- •Guard strength between zones increased.
- •The number of Astrology points and Law points required to gain new levels has been reduced.
- •All "Logistics" specialist heroes are banned.
- •The number of unguarded resources in all zones has been reduced.
Harmony
- •Template size reduced to 112×112 for more dynamic gameplay.
- •Number of unguarded resources reduced in all zones.
- •Guard strength increased between each player's 2nd and 3rd zones, and between both players' 3rd zones.
- •A mandatory "Redwood Observatory" added to the 2nd zone.
- •The 2nd zone now contains two "Town Gates", placed away from roads.
Vendetta
- •More creature dwellings and "Town Gates" are now generated in the starting zone.
- •More creature Pandora's Boxes are now generated in the central zone.
Jebus Outcast
- •Several starting zone generation variants have been added to the template.
Miracle
- •The generator now traces dirt roads to help players visually identify starting zone exits more quickly.
Matchmaking
Minor adjustments to online game settings and rotation of templates available in competitive, pending the future addition of preferred template selection.
Classic Mode
- •Map pool update: old set, Jebus Cross, Universe, Infinity, Last Fortress, Arcade; new set, Jebus Cross, Universe, Infinity, Sand Clover, Arcade.
- •Jebus Cross is always included in the selection pool.
- •Timer adjustments on certain templates: Jebus Cross, +60 seconds to the daily timer; Universe, −120 seconds to the starting timer; Infinity, −60 seconds to the starting timer.
- •At high ranks, combat time on all templates changes from 90/105 to the standard 120 seconds.
Single Hero Mode
- •Map pool update: old set, Harmony, Sprint, Exodus, Jebus Outcast, Vendetta; new set, Harmony, Sprint, Exodus, Blitz, Vendetta.
- •Exodus is always included in the selection pool.
- •Timer adjustments. Combat time is now uniform across all leagues: 60 seconds for Sprint and Vendetta, 80 seconds for all other templates.
Arena
MixedPending a major arena overhaul planned for later, a few small balance adjustments to the current ruleset to shake up the meta.
Artifacts & spells
- •Artifacts removed from the mode: "Orb of Inhibition", "Ring of Neutrality", "Monster's Head", "Chain Link", "Deck of Spells", and "Runestone Shards".
- •Artifacts now significantly rarer: "Nightshade Tome", "Daylight Tome", "Arcane Tome", "Primal Tome", "Robe of Enlightenment", "Bottled Spells", and "Spellbinder's Hat".
- •Players are now offered a choice of 10 spells when building a loadout (previously 9).
- •Level 4 spells no longer appear in the Arena. The chance of receiving a level 2 or 3 spell has been reduced.
Creature stack sizes (standard / upgraded, before → after)
- •Temple: T4, Lightweaver, 60/40 → 58/40.
- •Necropolis: T1, Skeleton, 350/265 → 370/280; T3, Undead Pet, 135/95 → 130/90; T4, Graverobber, 62/42 → 64/44; T5, Lich, 56/38 → 54/36; T7, Vampire, 22/12 → 22/13.
- •Grove: T1, Faun, 145/110 → 150/115; T2, Hoplet, 100/75 → 105/75; T3, Vine Iriyad, 70/50 → 75/55; T4, Naiad, 52/38 → 52/36; T5, Herbomancer, 32/22 → 35/24; T6, Qilin, 20/12 → 24/15.
- •Schism: T1, Ra'shoth, 250/195 → 215/165; T2, Cultist, 105/80 → 100/75; T3, Aga'shoth Rider, 90/65 → 95/70; T4, Grand Shoth, 46/32 → 50/34; T5, Concubus, 46/31 → 48/32; T6, Arbitrator, 25/16 → 25/15; T7, Abyssal Envoy, 13/7 → 12/7.
- •Hive: T1, Parasite, 190/145 → 180/140; T2, Locust, 125/95 → 110/85; T3, Hornet, 75/55 → 70/50; T4, Scorpion, 66/46 → 58/40; T5, Reaver, 30/20 → 27/18; T6, Waurms, 23/14 → 20/13; T7, Hive Queen, 13/8 → 12/7.
Bug fixes
Combat & Creature Behavior
- •Ghouls summoned during combat now correctly leave a corpse on the battlefield upon death.
- •Fixed a bug where increasing an Energy Phoenix's max HP caused its "Eternal Flame" passive to malfunction.
- •When creating a copy of a Crystal Iriyad stack, its "Crystal Thorns" passive now correctly applies to both the original stack and the copy.
- •The Naiad's "Embodiment of Water" passive now correctly grants immunity to the effects of "Ice Bolt" and "Circle of Winter" as intended.
- •Fixed a rare bug where the Morale debuff from Avatars of War was not removed from enemies when two or more of them died simultaneously.
- •Positive and negative effects applied by allied stacks now correctly expire when the source stack dies.
- •Fixed a bug where creatures summoned under the max-level "Heavenly Blades" effect were destroying themselves.
- •Creatures with ranged and long-range attacks that are surrounded by other stacks now correctly switch to melee attacks under the "Berserk" effect.
- •Fixed a rare bug where a stack would skip its turn instead of waiting.
- •Fixed a bug where creatures in combat could not trigger a positive Morale effect after waiting.
- •Fixed a bug where immunity to the Vampirism mechanic, destruction of summoned creatures, and destruction of temporary stacks were not working correctly.
Heroes, Skills & Spells
- •The Lich's "Death's Embrace" ability now correctly interacts with the "Masterful Despair" spell effect applied by Laura.
- •Fixed a bug where Spell Power bonuses scaling with hero level on Summon Avatar specialist heroes were not functioning.
- •Fixed a bug where Grove hero sub-skills "Burst of Energy", "Just One More Time", and "Strong Connection" were incorrectly triggering when using abilities that do not actually consume Focus.
- •Fixed the "Revenge" sub-skill of the "Combat" skill: the hero now correctly receives a bonus Heroic Strike after an allied stack dies.
- •The "One for All" and "All for One" sub-skills no longer incorrectly grant attribute bonuses for corpses on adjacent hexes.
- •Spell Power changes during combat now correctly update the numerical values of active effects and spells.
- •Magic Defense now correctly reduces magic damage from damage-over-time effects.
- •Fixed a bug in the effect applied to a hero by the "Shadowflight" spell.
- •The "Thaumaturgy" skill is no longer offered at the "Wise Owl" map object.
- •Fixed the synergy between the Elite class "Fortune's Favored" and the "As Luck Would Have It" sub-skill, which was causing abnormally high Defense values on creatures.
- •Fixed a bug where the Temple faction's "Chosen One" active ability had no cooldown.
- •Fixed incorrect descriptions for the upgrades of the "Temporal Spheres" spell.
Sieges & Towns
- •Fixed a bug where traps created during a siege were not dealing damage to creatures that walked over them.
- •Defensive tower damage during sieges now correctly scales based on the number of buildings in the town.
- •Fixed a bug causing a "zero" stack to appear when sending a hero to the "Guild of Six Winds" in a Temple town.
Multiplayer & Interface
- •Fixed a bug where interacting with a map object in the last second of a player's timer would lock that object for the remainder of the match.
- •Fixed a bug where Tier 7 creatures in the diplomacy window were blocking the purchase of all other creatures in that window.
- •Fixed the incorrect display of a player kicked from a match when reopening the connection issues window.
- •Fixed the incorrect display of income and point totals for Laws and Astrology when passing turns in hotseat mode.
- •Fixed the Spellbook closing automatically when the opponent performed certain actions.
- •Fixed incorrect behavior of the hiring window when there was insufficient gold to purchase creatures.
- •The "Pocket Dimension" tooltip now correctly dismisses itself from the screen.
- •The ~ key (default) now correctly resumes and stops hero movement.
- •Fixed map objects controlled by the Black Player being incorrectly marked as controlled by the Red Player.
Description fixes
- •Fixed incorrect numerical values for the Dungeon faction law "Leaders of the Nation".
- •The Dungeon faction law "Triumvirate's Agents" now correctly applies only to heroes of that faction, as intended.
- •Fixed incorrect values in the "Adrenaline Surge" passive description of the Minotaur Vanguard.
- •Fixed errors in the descriptions of the "Singing Pan‑Pipe" and "Clenching Ring" artifacts.
Campaign & scenarios
- •Warning: this fix will not apply to saves made inside a mission before the patch. The victory screen no longer covers the final story dialogue.
- •Warning: this fix will not apply to saves made inside a mission before the patch. Fixed broken quest and event triggers when loading certain missions.
- •Fixed a bug that locked artifact slots when transferring them from one mission to another.
- •The "Restart" button is no longer locked when loading a save.
- •Auto-saves made on the same in-game day no longer overwrite each other: a save number in parentheses is appended instead.
UI improvements
- •Fixed a visual bug with creature movement range display during the tactics phase.
- •Holding Shift on Elite class tooltips (in the hero window) now shows the details of the skills required to unlock those classes.
- •Positive and negative effects applied to heroes and creatures are now significantly more visible.
- •Various other visual improvements.
Exploits & penalties
Exploit fixes
- •Alt+F4 protection: the application emergency-close system has been reworked. If a player closes the game via Alt+F4, the system now correctly awards an automatic loss to that player and a win to their opponent.
- •Fixed an exploit that allowed players to see the enemy army placement during the tactics phase by using a high-Speed creature.
- •Fixed a bug that allowed unfairly swapping low-tier creatures for high-tier creatures by reversing their positions.
Penalties & anti-cheat reminder
- •Disciplinary sanctions have been taken against players who knowingly exploited these vulnerabilities to obtain unfair wins, as well as against those who encouraged other community members to use them.
- •Reminder: intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban. This behavior may also violate the rules of the platform you are playing on, risking a platform-wide ban. Do not put your account at risk for a dubious advantage — play fair.