Olden Era / Units / Thunder Qilin
Thunder Qilin

Thunder Qilin

GroveTier 6

Nature

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale
-3 to +3
Luck
-3 to +3

Fallen Embodiments cannot be raised as Undead after battle.

Statistics

Hit points
135
Attack
22
Defense
22
Min damage
30
Max damage
36
Initiative
11
Speed
8

Abilities

Awaken: Air IIActive3 focus chargesDoesn't end the turn

Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.

Ball LightningActive2 focus charges

Blinks to any free hex within its movement range. Deals 100% of a basic attack (30–36) as Magic Damage to all creatures adjacent to the destination hex.

ThunderstrikeActive2 focus chargesDoesn't end the turn

Converts this creature’s Defense into additional Attack until the end of the round.

Melee AttackPassive

Can only attack adjacent enemies. Provokes counterattacks.

Embodiment of AirPassive

This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”

Lightning FastPassive

This creature is immune to all effects that restrict movement.

Cloud NinePassive

Generates 2 Focus Point(s) at the beginning of each round, except the first.

Recruitment cost

Gold1 900

Evolution

Upgrade of: Qilin
Upgrades into: Mist Qilin