Olden Era / Units / Stinging Ra’Shoth
Stinging Ra’Shoth

Stinging Ra’Shoth

SchismTier 1Flying

Nature

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale
-3 to +3
Luck
-5 to +5

Fallen Magic creatures can be raised as Undead after battle.

Statistics

Hit points
10
Attack
5
Defense
5
Min damage
3
Max damage
3
Initiative
4
Speed
4

Abilities

Summoning Rite: Stinging Ra’ShothActive1 focus charge

Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than 1 units. These creatures are permanent and remain after the battle.

Ranged AttackPassive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

FlyingPassive

Movement ignores obstacles and traps.

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold100

Evolution

Upgrade of: Ra’Shoth
Upgrades into: Ferocious Ra’Shoth