Olden Era / Units / Brumal Naiad
Brumal Naiad

Brumal Naiad

GroveTier 4Teleport

Nature

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale
-3 to +3
Luck
-3 to +3

Fallen Embodiments cannot be raised as Undead after battle.

Statistics

Hit points
40
Attack
15
Defense
10
Min damage
14
Max damage
18
Initiative
6
Speed
5

Abilities

Awaken: Water IIActive3 focus chargesDoesn't end the turn

This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.

WhirlpoolActive2 focus charges

Confuses the target enemy. While Confused, their Speed and Initiative are reduced by 2. Duration: 3 round(s).

Ranged AttackPassive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

BlinkPassive

Teleports directly to destination hex, ignoring obstacles and traps.

Embodiment of WaterPassive

This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”

Icy VeinsPassive

Attacks prevent the target from restoring HP by any means until the end of the round.

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold510

Evolution

Upgrade of: Vernal Naiad