Olden Era / Units / Archangel
Archangel

Archangel

TempleTier 7Flying

Nature

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale
-3 to +3
Luck
-3 to +3

Fallen Embodiments cannot be raised as Undead after battle.

Statistics

Hit points
225
Attack
35
Defense
30
Min damage
50
Max damage
75
Initiative
12
Speed
5

Abilities

Refract and ReflectActive1 focus charge

Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”

Devouring ChaliceActive2 focus charges

Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature.

Ranged AttackPassive

Can attack enemies at any range.

SharpshooterPassive

Ranged attacks deal full Ranged Damage at any range.

DuelistPassive

Receives no penalty in Melee range, dealing full Damage.

FlyingPassive

Movement ignores obstacles and traps.

Forging PerfectionPassive

Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold4 000Gemstones2

Evolution

Upgrade of: Angel
Upgrades into: Apotheosis