Resistance
Common3 max levels
Friendly creatures take –15% Magic Damage.
Effect per level
BasicFriendly creatures take –15% Magic Damage.
AdvancedFriendly creatures take –25% Magic Damage.
ExpertFriendly creatures take –35% Magic Damage.
Talent tree
Advanced
Fast Metabolism
All negative effects on friendly creatures last for 2 fewer rounds (no less than 1).
Hindrance Aura
Enemy loses 1 Focus Charge(s) at the beginning of each battle round, <b>except the first</b>.
Obstruction
Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
Expert
Magic Suppression
Grants a new ability. It deals significant Magic Damage to the target summoned creature, scaling with the hero’s level.
Draining
The enemy loses 1 levels on all Magic School spells.
Time Shift
+1 round(s) to the cooldown of all enemy spells.
Appearance rate by class
Probability that this skill is offered to a hero on level up, depending on their faction and class.
Necropolis Might6.5%
Hive Might6.4%
Temple Might6.4%
Grove Might6.4%
Dungeon Might6.3%
Schism Might4.3%
Schism Magic4.3%
Necropolis Magic2.2%
Hive Magic2.1%
Temple Magic2.1%
Grove Magic2.1%
Dungeon Magic2.1%
Class specialization
Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:
Might
Soul Eater
Hive
Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.
Synergy skills
Wellspring of Vigor
Grove
Generates maximum Focus Charges at the beginning of each round, except the first.
Synergy skills
Walking Rot
Necropolis
All enemies always have their minimum possible Morale.
Synergy skills
Unfeeling
Schism
Enemy loses all Focus Charges at the beginning of each round, except the first.
Synergy skills
Magic
Great Merchant
Dungeon
Produces +10000 Gold daily.
Synergy skills
Ascendant
Temple
All the hero’s spells always cost 0 mana.
Synergy skills