Olden Era / Skills / Resistance

Resistance

Common3 max levels

Friendly creatures take –15% Magic Damage.

Effect per level

BasicFriendly creatures take –15% Magic Damage.
AdvancedFriendly creatures take –25% Magic Damage.
ExpertFriendly creatures take –35% Magic Damage.

Talent tree

Advanced
Fast Metabolism
All negative effects on friendly creatures last for 2 fewer rounds (no less than 1).
Hindrance Aura
Enemy loses 1 Focus Charge(s) at the beginning of each battle round, <b>except the first</b>.
Obstruction
Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
Expert
Magic Suppression
Grants a new ability. It deals significant Magic Damage to the target summoned creature, scaling with the hero’s level.
Draining
The enemy loses 1 levels on all Magic School spells.
Time Shift
+1 round(s) to the cooldown of all enemy spells.

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Necropolis Might6.5%
Hive Might6.4%
Temple Might6.4%
Grove Might6.4%
Dungeon Might6.3%
Schism Might4.3%
Schism Magic4.3%
Necropolis Magic2.2%
Hive Magic2.1%
Temple Magic2.1%
Grove Magic2.1%
Dungeon Magic2.1%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Soul Eater
Hive

Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.

Wellspring of Vigor
Grove

Generates maximum Focus Charges at the beginning of each round, except the first.

Walking Rot
Necropolis

All enemies always have their minimum possible Morale.

Unfeeling
Schism

Enemy loses all Focus Charges at the beginning of each round, except the first.

Magic
Great Merchant
Dungeon

Produces +10000 Gold daily.

Ascendant
Temple

All the hero’s spells always cost 0 mana.