Olden Era / Skills / Logistics

Logistics

Common3 max levels

+10% Movement points on the global map.

Effect per level

Basic+10% Movement points on the global map.
Advanced+15% Movement points on the global map.
Expert+20% Movement points on the global map.

Talent tree

Advanced
Leaps and Bounds
The hero restores 5 Movement point(s) after each victory in battle.
Careful Planning
Every day, the hero saves up to 50 unused Movement points for the next day. This bonus is doubled if the hero knows “Arcane Magic.”
Strong Mounts
Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows “Scouting.”
Expert
Secret Passages
Terrain penalties are reduced by 50%.
Back to Town!
Grants a new global map spell. It teleports the hero to the nearest city they control within 16 square(s). All remaining Movement points are lost upon casting.
Battle Logistics
Friendly creatures gain +1 Speed on Native Terrain.

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Necropolis Might4.4%
Hive Might4.3%
Temple Might4.3%
Grove Might4.3%
Schism Might4.3%
Dungeon Might4.2%
Necropolis Magic4.4%
Hive Magic4.3%
Temple Magic4.3%
Grove Magic4.3%
Schism Magic4.3%
Dungeon Magic4.2%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Soul Eater
Hive

Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.

Magic
Great Merchant
Dungeon

Produces +10000 Gold daily.

Ascendant
Temple

All the hero’s spells always cost 0 mana.

Heaven’s Fury
Grove

Heroic Strike deals Damage to all enemies in a 1‑hex radius.

Soulweaver
Necropolis

After an enemy stack is killed in battle, a temporary stack of friendly Wights appears in their place.

Unfathomable
Schism

All enemies always deal minimum and take maximum Damage.