Olden Era / Skills / Leadership

Leadership

Common3 max levels

The hero gains 1 Morale.

Effect per level

BasicThe hero gains 1 Morale.
AdvancedThe hero gains 2 Morale.
ExpertThe hero gains 3 Morale.

Talent tree

Advanced
Resolve
Friendly creatures’ chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the hero knows “Battlecraft.”
Hero of Legends
Enemy Morale is reduced by 1 in battle.
Where the Sun Never Sets
Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you <b>do not</b> control. This bonus is doubled if the hero knows “Daylight Magic.”
Expert
Enthusiasm
Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures’ Morale increases by 1 until the end of the next round.
March!
Friendly creatures gain 1 Initiative.
Inspiring Strike
The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero’s Morale.

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Temple Might6.4%
Dungeon Might5.2%
Hive Might4.3%
Schism Might4.3%
Grove Might3.2%
Necropolis Might0.0%
Temple Magic6.4%
Dungeon Magic5.2%
Hive Magic4.3%
Schism Magic4.3%
Grove Magic3.2%
Necropolis Magic0.0%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Broodmother
Hive

Doubles the base stats of summoned Fire Larvae.

Balthazar’s Bodyguard
Dungeon

The hero gains +100% Attack.

Swashbuckler
Temple

Heroic Strike deals +60 base Damage.

Wellspring of Vigor
Grove

Generates maximum Focus Charges at the beginning of each round, except the first.

Unbound
Schism

Increases the level of all hero’s spells to their maximum.