Olden Era / Skills / Diplomacy

Diplomacy

Common3 max levels

Talent tree

Advanced
Larger Than Life
Neutral squads view the hero’s army as +25% more powerful than it is, increasing the chance that they will join or flee. This bonus is doubled if the hero knows “Battlecraft.”
Eloquence
–75% to the cost of surrendering.
Folk Hero
+50% Persuasion Power in Diplomacy with neutral squads from the hero’s faction.
Expert
Vagrant Army
Friendly creatures with neutral affinity gain an additional +100% of the hero’s Attack and Defense to their Attack and Defense.
Negotiator
+20% to the number of units from neutral squads joining the hero’s army.
Art of the Deal
Neutral squads take –15% Gold to recruit. This bonus is doubled if the hero knows “Economy.”

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Dungeon Might6.3%
Hive Might5.3%
Temple Might4.3%
Grove Might4.3%
Necropolis Might3.3%
Schism Might2.1%
Dungeon Magic6.3%
Hive Magic5.3%
Temple Magic4.3%
Grove Magic4.3%
Necropolis Magic3.3%
Schism Magic2.1%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Balthazar’s Bodyguard
Dungeon

The hero gains +100% Attack.

Paragon
Temple

Friendly creatures always deal maximum and take minimum Damage.

Fortune’s Favored
Grove

Friendly creatures have their maximum possible Luck and will always land a Lucky Strike when attacking.

Walking Rot
Necropolis

All enemies always have their minimum possible Morale.

Unfeeling
Schism

Enemy loses all Focus Charges at the beginning of each round, except the first.

Magic
Progenitor
Hive

+200% creature growth in all your cities.