Daylight Magic
Common3 max levels
The hero can learn Daylight spells up to tier 5.
Talent tree
Advanced
Luminous Focus
Generates 1 Focus Charge(s) at the start of every battle.
Brightest Sun
–1 level(s) to all enemy Daylight spells.
Daylight Time
The cooldowns of all the hero’s Daylight spells are reduced by 1 round(s).
Expert
Scholar Synergy: Arina
+6 Spell Power when casting Daylight spells. Gain an additional +3 for each other Magic School skill known.
Daylight Teachings
+1 level(s) to this hero’s Daylight spells.
Speed of Light
+10 Movement points. This bonus is doubled if the hero knows “Logistics.”
Appearance rate by class
Probability that this skill is offered to a hero on level up, depending on their faction and class.
Temple Might3.4%
Dungeon Might2.1%
Hive Might1.7%
Grove Might1.7%
Schism Might1.7%
Necropolis Might0.9%
Temple Magic3.4%
Dungeon Magic2.1%
Hive Magic1.7%
Grove Magic1.7%
Schism Magic1.7%
Necropolis Magic0.9%
Class specialization
Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:
Might
Soul Eater
Hive
Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.
Synergy skills
Paragon
Temple
Friendly creatures always deal maximum and take minimum Damage.
Synergy skills
Wellspring of Vigor
Grove
Generates maximum Focus Charges at the beginning of each round, except the first.
Synergy skills
Unbound
Schism
Increases the level of all hero’s spells to their maximum.
Synergy skills
Magic
Chronomancer
Necropolis
Each day restores the hero’s Necromantic Energy to its maximum.
Synergy skills