Olden Era / Skills / Battle Magic

Battle Magic

Common3 max levels

Friendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.

Effect per level

BasicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
AdvancedFriendly creatures’ Attack and Defense increase by 20% of the hero’s Spell Power and Knowledge respectively.
ExpertFriendly creatures’ Attack and Defense increase by 25% of the hero’s Spell Power and Knowledge respectively.

Talent tree

Advanced
Aura of Destruction
Every time the hero uses a spell in a battle, their Attack increases by 1 until the end of that battle.
Aura of Protection
Every time the hero uses a spell in a battle, their Defense increases by 1 until the end of that battle.
Aura of Wizardry
Every time the hero uses a spell in a battle, their Spell Power increases by 1 until the end of that battle.
Expert
Battle Mage’s Authority
Friendly creatures’ Attack increases by 15% of the hero’s Spell Power. This bonus is doubled if the hero knows “Sorcery.”
Mage Protector’s Authority
Friendly creatures’ Defense increases by 15% of the hero’s Knowledge. This bonus is doubled if the hero knows “Resistance.”
Magic Time
The cooldowns of all the hero’s battle spells are reduced by 1 round(s).

Appearance rate by class

Probability that this skill is offered to a hero on level up, depending on their faction and class.

Schism Might4.3%
Necropolis Might2.2%
Hive Might2.1%
Temple Might2.1%
Grove Might2.1%
Dungeon Might2.1%
Necropolis Magic6.5%
Hive Magic6.4%
Temple Magic6.4%
Grove Magic6.4%
Dungeon Magic6.3%
Schism Magic4.3%

Class specialization

Raising this skill to Expert level (level 3) helps unlock the following hero class specializations:

Might
Soul Eater
Hive

Grants a new battle ability. It allows the hero to consume a target corpse, gaining bonus Attack, Defense, and Spell Power until the end of battle.

Wellspring of Vigor
Grove

Generates maximum Focus Charges at the beginning of each round, except the first.

Magic
Great Merchant
Dungeon

Produces +10000 Gold daily.

Grand Inquisitor
Temple

Enemy hero can use each spell only once per battle.

Chronomancer
Necropolis

Each day restores the hero’s Necromantic Energy to its maximum.

Unstoppable
Schism

The hero gains +10 Attack, Defense, Spell Power, and Knowledge.