Olden Era / Heroes / Gleard the Grey
Gleard the Grey

Gleard the Grey

"Magic is merely an intellectual pursuit for Alvar’s top vizier — just like chess, which he always wins."

DungeonMight

Starting stats

2
Attack
2
Defense
1
Power
2
Knowledge

Stat gain on level up

At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).

Attack
30%
Defense
35%
Power
20%
Knowledge
15%

Specialization

Arcane Dominion
Arcane Dominion
He receives +1 level to all Arcane spells, plus another +1 for every 8 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.

Starting army

Starting talents

Starting spell

Recruitment cost

Gold2 500

Available subclasses

Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.

Balthazar’s Bodyguard

The hero gains +100% Attack.

Silvertongue’s Envoy

The hero gains +100% Defense.

Skill probabilities

Appearance chances at each level (dungeon_might_skills_table)