
Gleard the Grey
"Magic is merely an intellectual pursuit for Alvar’s top vizier — just like chess, which he always wins."
DungeonMight
Starting stats
2
2
1
2
Stat gain on level up
At each level, the hero gains 1 point in one of their stats. Here is the probability for each (levels 1 to 23; beyond level 24, it's 25 % for each stat).
30%
35%
20%
15%
Specialization

Arcane Dominion
He receives +1 level to all Arcane spells, plus another +1 for every 8 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Starting army
Starting talents
Starting spell
Recruitment cost
Available subclasses
Reach level 3 (expert) in one of the listed skills to unlock the matching subclass.
Balthazar’s Bodyguard
The hero gains +100% Attack.
Silvertongue’s Envoy
The hero gains +100% Defense.
Unlocked by
Skill probabilities
Appearance chances at each level (dungeon_might_skills_table)