Olden Era / Units / Merchant of Death
Merchant of Death

Merchant of Death

NecropolisTier 4

Nature

Undead

A creature or person whose life has been prolonged by unnatural means.

Morale
Always neutral
Luck
-5 to +5

Fallen Undead cannot be raised as Undead after battle.

Statistics

Hit points
30
Attack
11
Defense
10
Min damage
7
Max damage
10
Initiative
5
Speed
4

Abilities

Dig Up BonesActive2 focus chargesDoesn't end the turn

Summons 3 Skeleton(s) on an adjacent hex. They disappear after the battle.

Ensnare MemoriesActive2 focus chargesDoesn't end the turn

Summons 1 Wight(s) on an adjacent hex. They disappear after the battle.

Long ReachPassive

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Blighted CorpsesPassive

Long Reach attacks poison the target. Poisoned creatures take 19 Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

Combat styles

Alternative attacks to choose from, with no focus cost.

Melee Attack

Performs an alternative Melee attack.

Recruitment cost

Gold340

Evolution

Upgrade of: Graverobber
Upgrades into: Kennelmaster