Olden Era / Units / Energy Phoenix
Energy Phoenix

Energy Phoenix

GroveTier 7Flying

Nature

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale
-3 to +3
Luck
-3 to +3

Fallen Embodiments cannot be raised as Undead after battle.

Statistics

Hit points
250
Attack
28
Defense
39
Min damage
45
Max damage
65
Initiative
15
Speed
10

Abilities

Awaken: Fire IIActive3 focus chargesDoesn't end the turn

Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.

SupernovaActive2 focus charges

Deals 60 Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take 30 Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

FlyingPassive

Movement ignores obstacles and traps.

Melee AttackPassive

Can only attack adjacent enemies. Provokes counterattacks.

Sweeping StrikePassive

Deals Damage to the target and two adjacent hexes to its sides.

Embodiment of FirePassive

This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”

Eternal FlamePassive

At the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.

Recruitment cost

Gold4 800Crystals2

Evolution

Upgrade of: Flaming Phoenix