
Energy Phoenix
Nature
A spirit, soul, or other intangible power that has coalesced into material form.
Fallen Embodiments cannot be raised as Undead after battle.
Statistics
Abilities
Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Deals 60 Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take 30 Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Movement ignores obstacles and traps.
Can only attack adjacent enemies. Provokes counterattacks.
Deals Damage to the target and two adjacent hexes to its sides.
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
At the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.